Here's another film, Firestarter, from 1984, based on the Steven King novel of the same title, about a girl who develops Psionic powers. In this case, she has the ability to start fires. The approach I am thinking of using, for the development of a Psionicist, is to come up with 10-12 "wild talents", one of which a Psionicist will start with, at first level. Precognition, Firestarter, and Invisibility are three of the wild talents that I intend to allow for first-level Psionicists.
Others?
2 comments:
In the AD&D campaign of my youth there were only a handful (actually a little less) of actual PHB psionic characters. As a DM, I did allow a player to have a pyrokinetic character as opposed to rolling standard psionics.
Hmmm...I wish I could remember the rules we came up with for that individual character. Generally, characters with "weird" abilities/powers (there were a couple in the group) would only be allowed certain powers at certain levels.
Yes, my experience with psionics, back in the day, is that it happened infrequently. I agree, tying the psionics to levels seems appropriate, from my persective, I would do this to enforce game balance between characters.
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