Showing posts with label magic the gathering. Show all posts
Showing posts with label magic the gathering. Show all posts

Monday, September 28, 2009

Dungeoneer RPG: Using MTG Cards

Dungeoneer is a multi-player fantasy adventure card game, that simulates dungeon and wilderness adventuring. The author of that card game is currently working on a related RPG, using the same game mechanics. I really enjoy the game-play, environment, background and characters in Dungeoneer, and look forward to the RPG.

MTG also has some interesting characters, monsters, and environments. Just thinking out loud here. I wonder how difficult it would be to boilerplate some of the MTG cards and mechanics onto Dungeoneer.

At a minimum, it would be interesting to mine some of the ideas from MTG and house-rule them into a Dungeoneer game.

Resource Cards: Adventuring Gear Shortcut

Why have I been wasting all this time creating resource cards for basic equipment?

Here's all I ever needed, and its a "common" card, to boot!

I kid, I kid. This Magic The Gathering card is great and all, but as a resource card, it's a little too general for my tastes. I like my adventuring gear to be more specific. I'm an old-schooler, after all.

Magic The Gathering: Multi-Player Role Playing

I'm not a Magic: The Gathering fan.

I've never played the game, and it doesn't really interest me all that much. Don't get me wrong, I like competitive games, but head-to-head games, not so much. I prefer the competitive dynamics that develop during multi-player games, the shifting alliances, sudden treachery and so on.

Still, I can't help but appreciate the great artwork, and interesting characters and environments that exist in the Magic: The Gathering card game.

WOTC recently produced their new core MTG set, Magic 2010. Even though I am not a MTG player, I purchased a (relatively) complete set of those cards. All in the name of science, people! I bought them as part of my "resource cards" project. I enjoyed the artwork, and it did inspire me regarding the creation of spell resource cards.

Now WOTC has published their new set of cards: Zendikar. While I am unlikely to purchase a complete set of those cards -- I am a big "fantasy tropes" fan, and there are few cards in this set that represent those -- this card set is interesting, as it is has an "adventuring" theme.

Here is the promo text, from the WOTC webpage:

Deadly Perils, Priceless Treasures!

Enter a plane filled with deadly perils and priceless treasures. On Zendikar, mana works in ways never before experienced. This mana is Zendikar's unique treasure, one that planeswalkers from across the Multiverse risk their lives to acquire. Dare to join them.

Zendikar is a world of adventure and reward for those with the courage to brave its perils. Learn the value of allies, complete quests, set traps (and avoid them), and take advantage of landfall and kicker as you confront Zendikar's hostile environment.

If only WOTC moved MTG in the direction of multi-player role-playing game. I might reconsider my lack of enthusiasm for it.