Tuesday, September 15, 2009

Dungeoneer: Character Motivation

Over at Dungeoneer, TD has posted another update on his Dungeoneer RPG game.
His most recent post describes his alternative to alignments, which he calls "callings."
Those callings are summarized as follows (Thomas goes into more detail on what each calling entails here:
(1) Belief: Live according to your calling, you specialize in Sacrifice Quests.
(2) Curiosity: Explore the Map, you specialize in Chance Quests.
(3) Honor: Eradicate evil, you specialize in Slay Quests.
(4) Justice: Save those in Peril, you specialize in Escort Quests.
(5) Renown: Gain Glory, you specialize in Threat Quests.
(6) Revenge: Find and destroy a foe, you specialize in Search Quests.


Jay said...

Now THAT is an interesting way to do alignment. Though, it's much more than that--it's sort of combining it with a vocation.


A Paladin In Citadel said...

Anything that forces us to rethink our current conceptions of character motivation is a good thing. I am really looking forward to seeing how these Dungeoneering RPG elements are combined.

The reprinted Dungeoneer Tomb of the Lich Lord set has not yet arrived at The Sentry Box, my FLGS. I want to get it, along with the Dungeoneer small deck sets (i'm such a completist)