We start day 9 of our adventures in the Magic Realm with 0/10 fame, 39/60 notoriety, and 25/30 gold, in satisfaction of our pre-selected victory conditions. We must, fairly soon, strike out into the wilderness and defeat some monsters in order to collect the necessary fame points.
For now, however, our plan is to head back to the Guardhouse, sell the Guards the treasure we looted, and then defeat them, in order to free up that treasure once again.
Since we ran away at the end of day 8, we record a move action, to return to the Guardhouse, two hide actions, to maximize our chance of being hidden, and a trade action, to sell the two axes and broadsword back to the Guards.
The prowling monster roll on day 9 is a 2: snakes and demons. Snakes and demons are tough opponents. Luckily we're safe in the valleys from prowling monsters.
During our first action of the day, we move back to the Guardhouse. Our next action, hiding, nets a pair of threes, so we successfully hide. Thus, our additional hide action is not needed and lost. Lastly, we sell the two axes and the broadsword to the Guards, for a total of 16 more gold. We now have 41/30 gold, and have fully satisfied our gold victory condition.
We are hidden at the end of day 9. During the combat encounter step, we will once again alert our mace, then use the mace and our FIGHT H6 chit to finish off the first of the two remaining Guards, as he cannot avoid our speed 3 attack, regardless of his efforts to switch tactics.
The second guard is a little trickier to dispatch, as the Black Knight must use an FIGHT M4* chit to alert his mace, but after that, the result is the same. This time, the Guard doesn't even try to avoid the Black Knight's attack, as the Black Knight's attack lines up with the Guard's move.
As a result of those two combat rounds, the Black Knight collects another 18 notoriety (6 for the first Guard and 12 for the second) and 8 gold (4 for each). The Black Knight stays at the Guardhouse for the night, and now has 0/10 fame, 57/60 notoriety and 49/30 gold towards his victory conditions.