Sunday, March 16, 2014

Witch: Day 22

Day 1  Day 2  Day 3  Day 4  Day 5  Day 6  Day  7
Day 8  Day 9  Day10 Day11 Day12 Day13 Day14
Day15 Day16 Day17 Day18 Day19 Day20 Day21

Today is Day 22 in the Magic Realm, and there is one more week to go until the end of the game.

The Witch will spend Day 22 recovering one of her black mana chits, and move to Cliff 5, where a Heavy Spider is waiting.  There is no need for the Witch to hide now, as long as she has black mana readied before she encounters monsters.  The only danger in not hiding is if the monster roll is a 5, in which case a second Heavy Spider will battle her today.

The Witch will send her familiar into the Crag, to search for a hidden path there.

Witch: Rest, Enchant, Enchant, Move-Cliff 3, Move-Cliff 5
Familiar: Move-Crag 2, Move-Crag 2, Peer, Peer
On Day 22, the monster roll is 1: Dragons.  The flying Dragons have already been killed (back in the Deep Woods), so they will not appear in the Cliff.

The Witch's familiar moves to the Crag and fails to find the hidden path.  The Witch rests and enchants one of her black mana chits, then moving to Cliff 5. 
At the end of the day, during the combat phase, the Witch transforms into the Tremendous Flying Dragon and battles and defeats the Heavy Spider.

Meanwhile, the Sorceror once again hides and alerts her sword in the Borderland, but no monsters appear.  The Black Knight loots four more times at the Guardhouse, subsequently moving one clearing towards the Inn.

Day 1  Day 2  Day 3  Day 4  Day 5  Day 6  Day  7
Day 8  Day 9  Day10 Day11 Day12 Day13 Day14
Day15 Day16 Day17 Day18 Day19 Day20 Day21

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