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The Witch begins Day 12 of her Magic Realm adventures in the Bad Valley, just west of the Chapel.
She is heading towards the Inn, where three treasures remain to be looted, and then to the southern entrance to the Caves, there to find and absorb the Tremendous Flying Dragon.
The Witch's familiar is still in the Caves, and has been given a new assignment: locate hidden paths. The Witch will first send her cat familiar on a detour to the High Pass, to discover what lies within that tile.
Witch: Move-Pine Woods 4, Move-Pine Woods 2, Move-Dark Valley 4, Loot
Familiar: Move-Caves 2, Move-Borderland 1Day 12's monster roll is 4, again. Since the Witch is ending Day 12 in the Dark Valley, she will be unmolested by the Giants and Trolls today.
The Witch's familiar moves to Borderlands 1. The Witch moves to Dark Valley 4 and loots once at the Inn, recovering a shield.
That`s not really what she was hoping to recover at the Inn. The Witch was hoping to obtain one of the workhorses. If the Witch gets in trouble in the Caves, she will have to abandon the Shield, as it is too heavy to carry while flying on her broomstick (she can only carry light items while flying). The Witch will hold onto the shield for now, but she`s not going to get too attached to it!
The Black Knight and the Sorceror spend all of Day 12 looting the House, now empty of inhabitants.
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