
Published by Avalon Hill back in 1983, Lords Of Creation allowed characters to advance from basic human, all the way up to "lord of creation", beings who possess the power to create, and become lords of, pocket universes of their own.
The Lords Of Creation RPG sold poorly, and the planned fourth and fifth pre-packaged adventures for LOC RPG never saw the light of day, although the first three adventures were released: The Horn Of Roland; The Yeti Sanction; and Omegakron.
The third adventure, Omegakron, is set in the ruins of Akron, Ohio; a gamma-world-like setting, several hundred years after a devastating global nuclear and biological war.
Someone has subtly and maliciously altered history, thus creating this alternative "Omegakron" timeline that threatens to usurp the main timeline. The characters trans-dimensional gate to this alternative timeline, and search the ruins of Akron, seeking to identify the altered time event, so that the alteration can be undone and the main timeline saved.

Here is the first of two Omegakron examples of how Tom Moldvay "gets" old-school:
"I have purposely kept the origin of the Time Adjusters open to the Game Master's imagination. For one thing, I do not want to restrict the Game Master's creativity. Quite a few adventures can be designed around the Time Adjusters and the GM should be free to use his impression of the Time Adjusters, not mine. Secondly, too much explanation often ruins the mystery, and I prefer the Time Adjusters to remain mysterious. Besides, when I asked them, they wouldn't tell me where they came from."
During the Omegakron adventure, the player characters join the security forces of Akros, a bastion of civilization in the surrounding sea of chaos.

Tom Moldvay has this to say about this player-skill test:
"This particular encounter was designed to test the reasoning powers of the PLAYERS (emphasis mine), not the skills or powers of the characters. The bomber is the one person among the suspects who is lying. By comparing the statements, it is possible to deduce logically which person is lying, and which people are telling the truth. If the players can deduce who is lying inside of 5 minutes REAL TIME (emphasis mine) give each of their characters 200 xp. For each minute beyond 5 minutes, deduct 10 xp. The players should know in advance that they are being timed (since "real time" does not usually matter in an adventure)."

Yes, this was an awesome game and still is. I ran it for years and everyone had a lot of fun. I bought the Horn of Roland, and Yeti Sanction, and Omegakron, but never could find the other two adventures, Mines of Voria and Towers of Illium, not sure they ever published them. It was chaotic, but the game system is simple and easy to learn and allows characters to feel like they are really making progress with every adventure as their stats rise. Better, from a game master's point of view it allowed me to send them anyplace I could imagine, favourite book worlds, far flung galaxies, strange new dimensions, the beginning of history, ANYWHERE, and I did:)I sent them to medieval France, to many alternate universes ( like the old Sliders series I enjoyed). I shrunk them down to microscopic size and they hung around in the microverse where they discovered the remains of a dying Lord of Creation and his mad invention. I turned them all into cats for one adventure when they angered one of the Animal Lords (from the Book of Foes). They even helped the lost prince of faerie reclaim his throne, the battle being fought on the streets of New York in the late 1800s. They spent a lot of time in the future too (lots of old Dr Who inspiration here). All in all a thoroughly enjoyable game that I still own. Heck I may see if I can get another game started:) Thanks for sharing your experiences, it brought back a lot of good memories.


4 comments:
So did Dave Billman do all the interior art as well as the cover?
Yes.
This is the second Moldvay-related post I've read today. I love Tom's work and have been publishing a Moldvay era D&D hex crawl in my zine for the past few months. Inspired by your post, I just picked up two modules for Lords of Creation to go with my boxed set.
Time to give this forgotten gem so well-deserved attention.
Glad you enjoyed!
:)
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