I posted a 28-day Magic Realm game "example of play" several months ago, using my favorite Magic Realm character, the Black Knight.
The Black Knight is an excellent choice when first learning Magic Realm, because he is an incredibly versatile martial character.
You can dispense with his heavy armor and use his agility to amass a fortune in treasure and gold.
Or, you can take advantage of his armor and mow through native groups and heavy monsters, in the process racking up significant fame and notoriety.
The Black Knight has no magic abilities whatsoever. Therefore, spellbooks, scrolls and enchanted items are of little value to him, other than their gold price.
Those items are quite valuable to Magic Realm's magic-using characters, of whom the Sorceror and Witch are my favorites.
I am going to post another Magic Realm "example of play" here, this time using the Witch character.
The Witch is very different from the Black Knight. While the Black Knight starts the game with significant armor and arms and has a range of move and fight options, the Witch starts with no equipment and few move and fight options.
However, the Witch does start with her black cat familiar, who acts a second set of eyes and can independently wander, search and instantly report back on the state of the Magic Realm to her mistress.
The Witch also starts with three spells, from the black, grey, and malicious spell categories.
For her starting spells, the Witch can choose any three of the 18 spells, below.
Think of Madam Mim and Merlin from The Sword In The Stone. If the Witch absorbs a very powerful monster, like the Tremendous Flying Dragon, she becomes a formidable opponent. Broomstick allows the Witch to quickly fly to far-flung corners of the Magic Realm, beating the other characters to the choicest treasure sites. Ask Demon is of questionable value; the Witch player asks another player a question about their in-game plans, which they must answer honestly with a yes or no. Curse and Power of the Pit are nasty player versus player attack spells, but are not recommended, as they generate little reward and attract the enmity of the other characters and players. Pentacle is a useful spell but only applies to three of eight treasure sites, none of which are particularly treasure-rich. So, of this group of spells, Absorb Essence and Broomstick are highest on our list of suitable spells.
The Witch also chooses to start the game with two bits of grey magic (to power her Remedy spell twice) and two bits of black magic (to power her Absorb Essence and Broomstick spells). Only chits I, II, III, IV and V can be changed into sources of color magic to power spells, so her type VIII remain as rituals, instead of color magic.
Tomorrow, we will have a look at the map of the Magic Realm, and see what the Witch has planned for her adventures.