I've been pestering Thomas Denmark, the designer of Dungeoneer, regarding the re-print of his original Dungeoneer: Tomb of the Lich Lord game. Back in August 2009, Atlas Games announced their re-print of this card-game set (originally released in 2003) and I have been visiting my FLGS every week since September to see whether it has been delivered.
Tomb of the Lich Lord finally arrived last week. Staff at my FLGS had already stocked it on the top shelf of the card-game section of the store, but I had little difficulty locating it and hurrying to the front-counter to buy my copy, and afterwards frantically tearing the wrapping off to enjoy my lastest acquisition.
Tomb of the Lich Lord finally arrived last week. Staff at my FLGS had already stocked it on the top shelf of the card-game section of the store, but I had little difficulty locating it and hurrying to the front-counter to buy my copy, and afterwards frantically tearing the wrapping off to enjoy my lastest acquisition.
The cards are terrific, and I love the rules-light gaming that this card-set and related rules provide. As I was reminiscing about Deathmaze, it occurred to me that my appreciation for that old microgame may be part of the reason I like Dungeoneer so much: it has the same rules-light dungeon-crawling feel that appealed to me all those years ago.
Dungeoneer only has six pages of rules, so it doesn't take long to set up and give this game a spin. The background is interesting, but light enough that you don't get bogged down in the backstory. And while SPI's Deathmaze 'room and corridor chits' provided little color or visual interest, Dungeoneer room and corridor cards that have both, in spades. Dungeoneer features room cards that are beautifully illustrated, and even the corridor cards are nice.
4 comments:
Thanks for your posts on Dungeoneer! I just picked this set up over the weekend but haven't had a chance to sit down with it yet. The cards are beautiful and I'm anxious to try it out!
I'm really looking forward to seeing what Thomas Denmark does with his Dungeoneer RPG, which may end up using the cards from the card game.
Now THAT's an interesting idea--a card game reverse fleshed out into a pen/paper RPG!
Hey, thanks for all the info on the micro games. Your wealth of knowledge is giving me ideas!
@Jay: Glad to see you're back on the air!
Love your Dungeon! expansion idea, another rules-light game that got a lot of play back in the day, and deserves more love!
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