I posted an earlier review of the Ultimate Toolbox. In reading Berin Kinsman's review of the Ultimate Toolbox, he favourably compared that product to the Judges Guild Ready Ref Sheets.I have no experience with the Ready Ref Sheets, and little experience with Judges Guild products generally. Back in the day, I was rather distainful of the Judges Guild material, as it seemed amateurish and of dubious value. The only Judges Guild products that I owned were Dark Tower, and the Fantasy Cartographer's Field Guide (the later having been given to me by my parents as a christmas present). Recently, I came into possession of the re-imagined Necromancer Games Caverns of Thracia (originally published by Judges Guild) and the Judges Guild Campaign Hexagon System and Village Books I and II.
While Caverns of Thracia and Dark Tower are both exemplary products, and have bona-fide "old-school adventure" credentials, the value of the Campaign Hexagon System and Village Books I and II accessories seems less clear. The majority of the 60-page Campaign Hexagon System accessory consists of blank mapping hexagons. The Village Books are similar in size and design, but those two accessories provide a map of a small village on each hexagon map (most villages in the books are very small, perhaps 10-30 unidentified buildings).
Pre-made Village maps, and blank maps upon which you can design your world, have some value. The value is in simply having a hex map with which to build your world, or a pre-generated town for the players to interact with and explore. But as I reflect on the thoughts of other old-school bloggers, I am increasingly convinced that the true value of those three products lies in the supplementary material and random generation tables contained within.
The Campaign Hexagon System accessory contains 6 pages of interesting supplementary material, and several random generation tables related to world-building. Those include hydrographic features (running water, along with unique water features like springs, quicksand, and geysers, river blockages, and river-flora), random prospecting tables, tactical movement rules using the map hexs, a page of eleven movement obstacle tables, two pages of twenty-two flora tables, and a page of sixteen fauna random generation tables.
Village Book I is similarly equipped, with nine pages of supplementary materials and random generation tables. That includes wall and street characteristics, random shop-type generation tables (modified by town size and government type), village-naming tables, and a "building materials" table.
Village Book II consists of nine pages of detailed heraldry tables and illustrations, to allow for the creation of unique and meaningful shield embossing.
I have had a change of mind regarding Judges Guild, and regret not having explored their other products earlier. I am intending to purchase the Ready Ref Sheets as a pdf from RPGnow or another on-line retailer. Are there other Judges Guild products I should be considering, in addition to the Ready Ref Sheets, as accessories that contain random generation tables or other valuable supplementary material? Are there any other "must-have" Judges Guild adventures, in addition to Dark Tower and Caverns of Thracia?
Incidentally, The Acaeum has designed a site specifically for Judges Guild products. If you are looking for a trip down memory lane, or would like to learn more about what materials were produced by Judges Guild, that is a good place to start.
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