Here are the stats for Emirikol the Chaotic, as they appear in Monte Cook's adventure, A Paladin In Hell. It would have been so cool had they also provided a portrait of Emirikol, but sadly they did not.
The Adventure begins with the funeral of a paladin, with his body, the attendees and the entire temple being dragged into the depths of hell. The players set off to save the attendees, and recover the temple and the paladin's body, and discover why they were sucked into hell in the first place.
Emirikol acts as the adventurers' patron in A Paladin In Hell, gifting the adventuring party with an abyssal sailing ship, Demonwing, to aid them in their quest.
Why? Play the adventure, and find out for yourself...
10 comments:
Thanks man, thats awesome!
Somehow, seeing Emrikol statted up removes some of his mystique. I loved that picture of him wreaking havoc on the town.
My sentiments exactly, Sean. Most of Tramp's illustrations demonstrated "implied narrative", with the actual story left to the imagination of the viewer.
Most of the modern adventures fail to engage me, because they impose a story, rather than letting the story emerge from the imaginations of the participants (both the DM and the players).
I think you can play this adventure, leaving the purpose behind Emirikol's lended assistance remain mysterious. Stating him out feels wrong: engaging Emirikol in combat should not even be an option.
Yeah, I agree...though the whole funeral dragged to hell is cool. It would better if it was a paladin's wedding, though.
@Trey: Ouch! That would have been better!
@John: You're welcome!
I never saw their need to give everyone and everything stats, even things that were never meant to be fought. The Deities & Demigods book was the epitome of that trend.
Emirikol should have been one of the unknown entities that everyone just wonders about.
unless of course you want Emirikol to fight Zeus...
I do agree that stating these iconic figures takes away from their mystery, and is generally unnecessary. I do however really like to see peoples statistical interpretation of how they think these characters should be in a game world. Even if I think that said interpretations are silly or dead wrong, and most likely both.
"Most of the modern adventures fail to engage me, because they impose a story, rather than letting the story emerge from the imaginations of the participants (both the DM and the players)."
100% with you on that Paladin.
@John: I knew you would be!
:)
He can fly at will and rides a horse? He's just got to have some uber-combo robe to fit in with the wizards-must-wear-dresses crowd? 12/16/15/19/14/17, W24?
Just typical bland Monte Cook power fantasy wizard fetishism. Why make him an all-powerful wizard that has no need to behave in the way he does in his iconic image?
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