Friday, February 24, 2012

Magic Realm Combat Example

I promised a Magic Realm combat example.  Here is the first round of a combat between the Black Knight and a pair of Heavy Trolls.

As you can see, the Black Knight's H6 Fight chit, along with his Medium Mace, have been positioned in the top-most "Thrust Ahead (Hits Charge)" Attack box.  The H6 Fight chit was played, as the Mace is a medium weapon, and needs to be "overswung" with a heavy Fight chit in order to do heavy damage, and thus kill the Troll.  The Black Knight's attack speed of 6 is a slow attack: the Black Knight was counting on the Heavy Troll not changing his attack direction.

The Black Knight was attempting to strike Heavy Troll 1, who was originally positioned in the top-most pink "Charge and Thrust" opponents box, but that Troll switched to bottom-most "Duck and Smash" opponents box during the first round's combat resolution phase.  As you can see, the "repositioning roll" was a 2, resulting in a switching of the monsters in boxes one and three.

During the set-up for the first round of combat, Troll 1 was placed in the top-most pink Charge and Thrust opponents box.  Therefore, the Black Knight's shield was also placed in the left-most shield oval, to protect against that anticipated attack.  The Black Knight's Suit of Armor, of course, protects him from attacks in all directions.

Finally, the Black Knight's H4** Move chit was placed in the left-most "Charge" maneuver box.  The heavy move was selected because the Black Knight is wearing heavy armor, and therefore needs to play a heavy move in order to maneuver in his heavy armor.  The Black Knight's maneuver speed of 4 was selected because the Heavy Trolls have a speed 4, Medium attack.  Had the Black Knight chosen a maneuver with a speed of 5, rather than 4, both Heavy Trolls would have automatically hit the Black Knight, as the Troll's attack speed of 4 would be faster than his maneuver speed of 5.

The "double effort stars" (**) on the H4 Move chit tells us that this maneuver is very fatiguing.  As a result, the Black Knight will suffer fatigue at the end of the first round of combat, and will have to set aside one of his chits.  He will need to rest during a subsequent game day to recover from the effort expended during this first round of combat.

Because Troll 1 switched from box one to three during combat resolution, the Black Knight failed to hit and kill the Troll.  However, the two Heavy Trolls also missed the Black Knight, since neither "lined up" with the Black Knight's Charge maneuver.  And their attack speeds of 4 were not fast enough to undercut the Black Knight's maneuver speed of 4.

2 comments:

Sigilic said...

And this is why I really have begun to enjoy playing Magic Realm. It's tactical positioning without miniatures, and chaotic outcomes that feel like they are based on decisions, not on random numbers.

Aaron E. Steele said...

Agreed. I've been playing some 5-player Magic Realm games recently. Talk about a combination of strategy and chaos!