Saturday, February 8, 2014

Magic Realm Example Of Play: The Witch

I posted a 28-day Magic Realm game "example of play" several months ago, using my favorite Magic Realm character, the Black Knight.

The Black Knight is an excellent choice when first learning Magic Realm, because he is an incredibly versatile martial character. 

You can dispense with his heavy armor and use his agility to amass a fortune in treasure and gold. 

Or, you can take advantage of his armor and mow through native groups and heavy monsters, in the process racking up significant fame and notoriety.

The Black Knight has no magic abilities whatsoever.  Therefore, spellbooks, scrolls and enchanted items are of little value to him, other than their gold price. 

Those items are quite valuable to Magic Realm's magic-using characters, of whom the Sorceror and Witch are my favorites.

I am going to post another Magic Realm "example of play" here, this time using the Witch character.

The Witch is very different from the Black Knight.  While the Black Knight starts the game with significant armor and arms and has a range of move and fight options, the Witch starts with no equipment and few move and fight options. 

However, the Witch does start with her black cat familiar, who acts a second set of eyes and can independently wander, search and instantly report back on the state of the Magic Realm to her mistress. 

The Witch also starts with three spells, from the black, grey, and malicious spell categories. 

For her starting spells, the Witch can choose any three of the 18 spells, below.
Of the first set of six Type II, Grey spells, none are overwhelmingly useful to the Witch.  Blend Into Background gives the Witch an extra Hide Phase, for a single day, but it costs at least three phases to cast (an Enchant Phase plus two Rest Phases) so it is only of limited value in narrow circumstances.  Fog is a nuisance spell, cast to interfere with other players' searches for a single day, but provides little direct benefit to the Witch.  Prophecy is a valuable spell, since it allows the Witch to choose what actions to take during the following day ONCE she knows what monsters are prowling, but the Witch does not have immediate access to Purple (Elemental) magic to power this spell.  Stones Fly is a VERY weak attack spell and not recommended.  Talk to Wise Bird is attractive, but again, the Witch does not have access to Gold (Fairie) magic to power it.  Finally, there is Witch's Brew, a spell that gives the Witch access to Gold and Purple magic, a handy spell but one that I don't recommend as a starting spell.
Of the second set of six Type V, Black Spells, there are several standouts: Absorb Essence and Broomstick.  Absorb Essence allows the Witch to absorb a monster she encounters, later transforming into that monster when she meets other monsters, natives and characters.  Think of Madam Mim and Merlin from The Sword In The Stone.  If the Witch absorbs a very powerful monster, like the Tremendous Flying Dragon, she becomes a formidable opponent.  Broomstick allows the Witch to quickly fly to far-flung corners of the Magic Realm,  beating the other characters to the choicest treasure sites.  Ask Demon is of questionable value; the Witch player asks another player a question about their in-game plans, which they must answer honestly with a yes or no.  Curse and Power of the Pit are nasty player versus player attack spells, but are not recommended, as they generate little reward and attract the enmity of the other characters and players.  Pentacle is a useful spell but only applies to three of eight treasure sites, none of which are particularly treasure-rich.  So, of this group of spells, Absorb Essence and Broomstick are highest on our list of suitable spells.
There are several handy spells in the third set of Type VIII, Malicious Spells.  Bad Luck can be cast on another character, making it more difficult for them to hide and search when in enchanted areas of the Magic Realm.  Not the best way to make friends at the table.  Deal with Goblins could be useful, since the Witch could hire the Goblins and use them to butcher the Magic Realm natives.  Guide Spider or Octopus is handy if the Witch stumbles on the related treasure sites, but those sites are not the richest ones, nor are those monsters the strongest ones for absorbing.  Poison is a good spell in a multi-player game, as the Witch can cast poison on her partners' weapons, making it easier for her partners to kill monsters.  For a solo Witch game, Remedy is the better choice, as it allows the Witch to rid herself of curses inflicted on her from acquiring spells.  Finally, there is Whistle for Monsters, used to attract or send monsters away.  It only works for sound chits, which represent half of the game's monster-generation, so it is not a fool-proof way of avoiding monsters.
For her starting spells, the Witch chooses Absorb Essence, Broomstick and Remedy.  This is a good choice of starting spells.  As you play the Witch, you can try other combinations, but this set of spells gives the Witch the ability to Absorb a monster for combat purposes, use her Broomstick to fly away from monsters or travel quickly across the Magic Realm, and a way to remove curses as she searches for new spells.

The Witch also chooses to start the game with two bits of grey magic (to power her Remedy spell twice) and two bits of black magic (to power her Absorb Essence and Broomstick spells).  Only chits I, II, III, IV and V can be changed into sources of color magic to power spells, so her type VIII remain as rituals, instead of color magic.

Tomorrow, we will have a look at the map of the Magic Realm, and see what the Witch has planned for her adventures.

Friday, February 7, 2014

More Magic In The Magic Realm


Just a little idea that came to me last night, as a way to visualize a potential expansion to Richard Hamblen's Magic Realm.  Click to embiggen.

The Yellow items are existing elements that have been re-arranged or added.  The Blue items are entirely new elements.  The Purple items are placeholders for future elements that I have not yet settled on.  The Green item is a combination of new and existing elements.

Wednesday, February 5, 2014

Magic Realm: The Valkyrie Part II

 
As mentioned in an earlier post, the Valkyrie is a variant character for Magic Realm, which I have based on the Captain character.  The Valkyrie is a harvester of brave warrior souls, often accompanied by wolves, crows and other battlefield scavengers.  She has the same chits as the Captain, but loses a Fight H5* and a Move M4* chit, replaced by Magic II3* and Magic VII4* chits, which can be re-purposed from one of the other Magic Realm characters.
 
The Valkyrie's starting chits are shown below.
 

She is a medium character, and begins the game with a helmet, breastplate and shield, along with a spear, 10 gold and one spell (type II or type VII).
 
The Valkyrie has two special advantages.  
 
Her first special advantage is that she can do an extra alert phase every day.  That extra phase comes in handy as the Valkyrie's spear needs to be alerted in order to inflict any damage. 
 
Her second special advantage is that she treats wolves and ogres as natives, neutral on the meeting, trade and hiring tables.  They do not automatically block her when she enters a clearing, instead rolling on the meeting table each time she enters or attempts an activity within their clearing.  If she ends her turn on their tile, they move to her clearing as per the normal rules, and the meeting table is consulted.  She can trade with and hire the ogres and wolves just like any other natives, buying and selling items with them, and paying one gold per monster to "buy drinks" for hiring purposes, with a hire price of one gold per notoriety point.  The pair of Ogres or pack of Wolves must be hired as a group.
 
She has the same relationships as the Druid.
 
As a result of the addition of the Valkyrie, a new Type II spell is added to the game.
 
Type II Spells
 
Flying Steed
Color:  Grey
Target: Horse Counter
Duration:  Day
 
This spell allows the target horse to fly, with the same weight and speed as is printed on the counter.  This can be cast on any horse, including horses owned by other Characters and Magic Realm natives.

Sunday, February 2, 2014

Appendix N: What The Heck?

Periodically, I post a list of books, which I title Appendix N something-or-other. Some of my newer readers may not know what it is, or what it is for.

Let me provide those explanations.

This list represents my "personal Appendix N", a list of the books in my (mostly pre-1980) fantasy fiction library.  I call that list Appendix N after the famous appendix of the same name found in the original 1979 Dungeon Masters Guide.  That famous appendix was Gary Gygax's list of inspirational fantasy authors and titles.

As for my Appendix N, I own the titles in black.  The red titles are books i'm looking for.  When I have time, I haunt used bookstores, referencing my online Appendix N from a portable device to determine which books i'm still looking for.  I have read some, but not all of the books in my library, and I display the ones i'm currently reading on the left-hand side of my blog.

At some point I will cull the books on this list, as I have found some, although diverting, to be less appropriate on a true Appendix N.


Abbey, Lynn: Daughter of the Bright Moon; The Black Flame

Adams, Richard: Watership Down; Shardik

Alexander, Lloyd: The Book of Three 1; The Black Cauldron 2; The Castle of Llyr 3; Taran Wanderer 4; The High King 5

Anderson, Poul: Ensign Flandry; Flandry Of Terra; Agent of the Terran Empire; The Long Night; Three Hearts and Three Lions; The Broken Sword; The High Crusade; A Knight Of Ghosts And Shadows; The Last Viking 1; Hrolf Kraki's Saga

Anthony, Piers: A Spell for Chameleon; Split Infinity; On A Pale Horse; Ogre, Ogre

Ariosto, Ludovico: Orlando Furioso

Asimov, Isaac:  I, Robot; Foundation

Asprin, Robert A.: Thieves World I; Tales from the Vulgar Unicorn II; Shadows of Sanctuary III; Storm Season IV; The Face of Chaos V; Another Fine Myth

Barker, M.A.R.: The Man Of Gold; Flamesong

Baum, L. Frank: The Wizard Of Oz, Emerald City Of Oz, Land of Oz

Beagle, Peter S.: The Last Unicorn; A Fine And Private Place

Beckford, William:  Vathek

Bellairs, John: The Face In The Frost

Bellamy, Francis R : Atta

Bester, Alfred:  The Stars My Destination

Blackwood, Algernon: 

Bloodstone, John: Thundar Man Of Two Worlds

Bloch, Robert: Strange Eons

Bok, Hannes: The Sorcerers Ship; Beyond the Golden Stair

Brackett, Leigh: Eric John Stark, Outlaw Of Mars; The Best Of Leigh Brackett; The Sword Of Rhiannon; The Ginger Star 1; The Hounds Of Skaith 2; Reavers of Skaith 3

Bradbury, Ray:  The Martian Chronicles

Bradley, Marion Z: Warrior Women; Sword and Sorceress Anthology; Sword And Sorceress II; Sword And Sorceress III, Sword And Sorceress VII; The Planet Savers 1958; The Sword Of Aldones 1962; The Bloody Sun 1964; Star Of Danger 1965; The Winds Of Darkover 1970; The Forbidden Tower 1977; Stormqueen! 1978; Seven From The Stars;

Bramah, Ernest:  Kai Lung's Golden Hours; Kai Lung Unrolls His Mat

Brooks, Terry: The Sword of Shannara

Brown, Fredric: The Best Of Fredric Brown; What Mad Universe

Brunner, John: Secret Agent Of Terra; Stand On Zanzibar

Budrys, Algis: Rogue Moon

Bulmer, Kenneth:

Burroughs, Edgar R.: Pellucidar; Tanar of Pellucidar; A Princess Of Mars 1; The Gods Of Mars 2; Warlord Of Mars 3; Thuvia, Maid Of Mars 4; Chessmen of Mars 5; The Mastermind of Mars 6; A Fighting Man of Mars 7; The Moon Maid; Out of Time’s Abyss; Jungle Girl, Land of Hidden Men; Pirates Of Venus; Lost On Venus; Carson Of Venus; Escape On Venus;  Tarzan Of The Apes 1; The Return Of Tarzan 2; The Beasts of Tarzan 3; The Son Of Tarzan 4; Tarzan and the Jewels of Opar 5; Tarzan and the Lost Empire 10; At The Earth's Core

Cabell, James Branch: Figures Of Earth; Domnei; Cream Of The Jest; The Silver Stallion; Jurgen, A Comedy Of Justice; Something About Eve; The High Place

Campbell, J Ramsey: Demons by Daylight

Card, Orson Scott:  Ender's Game

Carter, Lin: Thongor and the Dragon City; Thongor and the Wizards of Lemuria; Thongor Fights the Pirates of Tarakus; Thongor and the End of Time; Zanathon; Tower at the Edge of Time; The Black Star; Beyond The Gates Of Dream; Down To A Sunless Sea; Journey to the Underground World; Warrior of World’s End; Flashing Swords 1; Flashing Swords 2; Flashing Swords 3; Flashing Swords 4; Flashing Swords 5; Dragons, Elves and Heroes; Golden Cities, Far; The Spawn of Cthuhlu; Discoveries In Fantasy; Great Short Novels Of Adult Fantasy; New Worlds For Old; The Young Magicians; Lost Worlds;

Cervantes, Miguel: Don Quixote

Chalker, Jack L.: Midnight at the Well of Souls 1; Exiles at the Well of Souls 2; Quest For the Well Of Souls 3; The Return of Nathan Brazil 4, Twilight at the Well of Souls 5

Chandler, A. Bertram: The Road To The Rim; The Hard Way; The Wild Ones; The Inheritors; The Gateway To Never; Star Courier; To Keep The Ship; Matilda's Stepchildren; The Rim Of Space;

Chant, Joy: Red Moon And Black Mountain

Cherryh, C.J.:  Ealdwood; Downbelow Station

Chesterton, G.K.:  The Man Who Was Thursday

Clarke, Arthur:  Rendezvous With Rama

Cook, Glen: The Black Company

Cooper, Edmund:  Double Phoenix

Crawford, F Marion:  Khaled

Daley, Brian: Han Solo At Star’s End; Han Solo’s Revenge; Han Solo And The Lost Legacy

Davidson, Avram: The Phoenix And The Mirror; The Island Under the Earth; Masters of the Maze

deCamp, L. Sprague:  The Virgin & The Wheels; The Tritonian Ring; The Complete Compleat Enchanter; The Compleat Enchanter; Lovecraft, A Biography; Swords And Sorcery; Spell of Seven; The Fantastic Swordsmen;  Warlocks and Warriors; The Fallible Fiend; Conan The Barbarian; Conan And The Spider God; Lest Darkness Fall; The Carnelian Cube; The Emperors Fan; The Reluctant King; The Unbeheaded King; The Goblin Tower; The Clocks Of Iraz; The Queen Of Zamba; The Hand Of Zei

Derleth, August: The Trail of Cthuhlu

Dick, Phillip K: Eye In The Sky, Do Androids Dream Of Electric Sheep?

Dickson, Gordon R.: Dorsai!; The Dragon and the George

Donaldson, Stephen: Thomas Covenant The Unbeliever

Doyle, Sir Arthur Conan: The Lost World

Drake, David:  Hammer's Slammers

Dumas, Alexandre: The Three Musketeers

Dunsany, Lord: The King Of Elfland’s Daughter; Over the Hills and Far Away; The Charwoman's Shadow; Don Rodriguez; At The Edge Of The World; Beyond The Fields We Know; 51 Tales

Eco, Umberto: The Name Of The Rose

Eddings, David: Pawn of Prophecy, Queen Of Sorcery, Magician’s Gambit, Castle of Wizardry, Enchanter’s Endgame

Eddison, E. R.: The Worm Ouroboros; Mistress of Mistresses; A Fish Dinner In Memison; The Mezentian Gate

Ende, Michael: The Neverending Story

Farmer, Philip Jose: The Maker Of Universes 1; The Gates Of Creation 2; A Private Cosmos 3; Behind The Walls Of Terra; The Lavalite World; Hadon Of Ancient Opar

Fiest, Raymond: Magician

Finney, Charles: The Unholy City; The Circus of Dr. Lao

Foster, Alan Dean: Nor Crystal Tears, Splinter of the Minds Eye; The End of the Matter; The Tar-Aiym Krang; Bloodhype; Orphan Star; For Love Of Mother-Not; The Time Of The Transference

Fox, Gardner: Kothar Barbarian Swordsman; Kothar and the Conjurer's Curse; Kothar and the Wizard Slayer; Kothar and the Magic Sword; Kothar And The Demon Queen; Kyrik Warlock Warrior; Kyrik Fights The Demon World; Kyrik and the Lost Queen; Kyrik and the Wizards Sword; Warrior Of Llarn; Thief Of Llarn

Funke, Cornelia: Inkheart

Gardner, Craig Shaw: A Malady Of Magicks

Garner, Alan: The Moon Of Gomrath; The Weirdstone of Brisingamen; Elidor

Gemmell, David: Legend

Goldman, William: The Princess Bride

Glut, Donald F: The Empire Strikes Back

Gygax, Gary: City Of Hawks; The Samarkand Solution; The Anubis Murders; Death In Delhi; City Of Hawks

Haggard, H. Rider: King Solomon's Mines; The People Of The Mist; The World's Desire; When The World Shook; She And Allan;  She; The Return Of She Ayesha

Haldeman, Joe:  The Forever War

Hambly, Barbara: The Time of the Dark; The Walls Of Air, The Armies of Daylight; The Ladies of Mandrigyn, Dragonsbane

Harrison, Harry: The Adventures Of The Stainless Street Rat; The Stainless Steel Rat

Harrison, M. John:  The Pastel City; A Storm Of Wings; In Viriconium; The Centauri Device; The Machine In Shaft 10

Heinlein, Robert: Glory Road; The Moon Is A Harsh Mistress; Starship Troopers

Herbert, Frank:  Dune

Hickman, Tracy:

Hodgson, W.H.: The House On The Borderland; The Night Land; Boats Of Glen Carrig; Carnacki The Ghost Finder; The Ghost Pirates

Holdstock, Robert:  Mythago Wood

Holmes, John Eric: Mahars of Pellucidar

Horwood, William:  Duncton Wood

Howard, Robert E.: Cthulhu; Sword Woman; Almuric; The People Of The Black Circle; Red Nails; Shadow Kingdoms; People Of The Dark; Beyond The Black River; The Hour Of The Dragon; Black Hounds Of Death; Conan 1; Conan Of Cimmeria 2; Conan the Freebooter 3; Conan the Wanderer 4; Conan the Adventurer 5; Conan the Buccaneer 6; Conan The Warrior 7; Conan The Usurper 8; Conan The Conqueror 9; Conan The Avenger 10; Conan Of Aquilonia 11; Conan of The Isles 12; Solomon Kane, The Hills Of The Dead; Skull-Face; Black Canaan; Swords Of Shahrazar; Marchers Of Valhalla, The Book Of Robert E. Howard; The Second Book Of Robert E. Howard; Tigers Of The Sea; Bran Mak Morn; Son Of The White Wolf; The Last Ride; The Lost Valley Of Iskander; Black Vulmea's Vengeance; The Vultures Of Whapeton; Pigeons From Hell; The Sowers Of The Thunder

Hughart, Barry:  Bridge of Birds

Hyne, C J Cutliffe: The Lost Continent

Jackson, Steve: Fighting Fantasy; The Warlock of Firetop Mountain 1; The Citadel of Chaos 2; The Forest Of Doom 3; Deathtrap Dungeon 6; Curse Of The Mummy 27; Armies Of Death 36

Jakes, John: The Last Magicians; Brak The Barbarian; Mark of Demons; The Sorceress; The Fortunes Of Brak; When Idols Walked; Mention My Name In Atlantis

James, M.R.:

Kay, Guy Gavriel: The Summer Tree; Tigana

Kline, Otis Adelbert: Swordsman Of Mars;  Outlaw Of Mars; Planet of Peril; Port of Peril, Prince of Peril

Kuttner, Henry: Fury; The Mask Of Circe; Elak Of Atlantis, The Dark World, Robots Have No Tails

Kurtz, Katherine: Deryni Rising; Deryni Checkmate; High Deryni

Lanier, Sterling: Hiero’s Journey; The Unforsaken Hiero

Laumer, Keith:  Envoy To New Worlds; A Plague Of Demons

L’Engle, Madeleine: A Wrinkle In Time

Le Guin, Ursula: A Wizard Of Earthsea; The Left Hand Of Darkness; Tehanu; The Farthest Shore

Lee, Tanith: The Book Of The Damned I; The Book Of The Beast II; The Birthgrave; The Dragon Hoard; The Storm Lord,  Night’s Master, Death’s Master

Leiber, Fritz: Swords and Deviltry 1; Swords Against Death 2; Swords In The Mist 3; Swords And Wizardry 4; The Swords of Lankhmar 5; Swords and Ice Magic 6; The Knight and Knave of Swords; Heroes And Horrors

Lem, Stanislaw:  Solaris

Lewis, C.S.: The Voyage Of The Dawntreader; The Silver Chair

Lindsay, David: A Voyage To Arcturus

Livingston, Ian: The Forest Of Doom3, Deathtrap Dungeon 3; Armies Of Death 36; Curse Of The Mummy 27;

Lovecraft, H.P.: The Doom That Came To Sarnath; The Dream Quest of Unknown Kadath; The Shadow Over Innsmouth; At The Mountains Of Madness; The Lurker At The Threshold; The Tomb; The Watchers Out Of Time; At the Mountains of Madness Omnibus 1; Waking Up Screaming; The Dunwich Horror

Lumley, Brian: The Burrowers Beneath; The Transition Of Titus Crow; Spawn of the Winds; The Clock of Dreams; In The Moons Of Borea; Khai of Ancient Khem; Hero Of Dreams

MacDonald, George:  Lilith; Phantastes; The Princess And The Goblin; The Princess And The Curdie; Evanor

Machen, Arthur:  The Three Imposters; The Great God Pan

MacLiesh, Roderick:  Prince Ombra

Martin, George R.R.: Dying Of The Light; A Song Of Ice And Fire

Matheson, Richard: I Am Legend

McCaffery, Anne: The Ship Who Sang; Dinosaur Planet; Dragonflight 1

McKillip, Patricia:  Riddle-master of Hed

McKinley, Robin:  Hero And The Crown; The Blue Sword

Meredith, George:  The Shaving Of Shagpat

Merritt, A.: The Ship Of Ishtar; The Seven Footprints Of Satan; The Moon Pool; The Metal Monsters; The Face In The Abyss; Dwellers In the Mirage; Creep Shadow Creep

Miller, Walter: A Canticle For Leibowitz

Mirrlees, Hope:  Lud-in-the Mist

Moorcock, Michael: Legends From The End Of Time; The Jewel In The Skull; The Mad God’s Amulet; The Sleeping Sorceress; The Runestaff; The Lord of the Spiders; The Masters of the Pit; The City of the Beast; The Warlord of the Air; Stealer Of Souls; Stormbringer; Elric of Melnibone; Elric At The End Of Time; The Vanishing Tower; The King Of Swords 3; Sword of the Dawn; The Sailor On The Seas Of Fate; The Sword Of The Dawn

Moore, C.L.: Northwest Smith; Jirel Of Joiry

Morris, Janet: High Couch of Silistra; The Golden Sword

Morris, William: The Well At Worlds End I; The Well At Worlds End II; The Wood Beyond the World; The Water of the Wondrous Isles; The Sundering Flood; The Glittering Plain; The House Of The Wolfings; The Roots Of The Mountains

Mundy, Talbot: Tros Of Samothrace; Avenging Liafail 2; Liafail3; The Praetor's Dungeon 3; The Purple Pirate 6

Niven, Larry: The Man-Kzin Wars; A World Out Of Time; A Gift From Earth; Tales of Known Space; Neutron Star; The Magic May Return; The Magic Goes Away; The Flight of the Horse; Ringworld; World Of Ptavvs

Norman, John: Tarnsman Of Gor 1; Outlaw Of Gor 2; Priest-Kings Of Gor 3; Nomads Of Gor 4; Assassin Of Gor 5; Raiders Of Gor 6; Captive Of Gor 7; Hunters Of Gor 8; Marauders Of Gor 9, Tribesmen Of Gor 10, Slave Girl of Gor 11; Time Slave

Norton, Andre: Quag Keep; Exiles of the Stars; Warlock of Witch World; High Sorcery; Witch World; Sargasso Of Space; Lord Of Thunder

Nowlan, Philip F.: Armageddon 2419 A.D.

Offutt, Andrew J.: Demon In The Mirror 1; Eyes Of Sarsis 2; Web Of The Spider 3; Conan, The Sword of Skelos; Conan The Mercenary; Swords Against Darkness I; Swords Against Darkness II; Swords Against Darkness III; Swords Against Darkness IV; Swords Against Darkness V; The Iron Lords 1; Shadows Out Of Hell 2; The Lady Of The Snowmist 3; Sword of the Gael 1; The Undying Wizard 2; The Sign of the Moonbow 3; The Mists Of Doom 4;

Peake, Mervyn:  Ghormenghast; Titus Groan; Titus Alone

Piper, H. Beam: Space Viking; Little Fuzzy; Fuzzy Sapiens; Fuzzies And Other People; Lord Kalvan Of Otherwhen

Poe, Edgar Allan:  Collected Stories

Powers, Tim:  On Stranger Tides; The Anubis Gates

Pratchett, Terry: The Colour Of Magic; The Light Fantastic, Equal Rites, Mort

Pratt, Fletcher: Land Of Unreason; The Blue Star; The Well of the Unicorn; The Carnelian Cube

Saberhagen, Fred: The First Book Of Swords; Second Book Of Swords; Third Book Of Swords; Empire Of The East

Salmonson, Jessica: Amazons!

Schmitz, James: The Witches of Karres; The Demon Breed

Shackleford, Jack D.: Tanith

Shea, Michael: Color Out Of Time; A Quest For Simbilis; Nifft The Lean; The Incompleat Nifft; The Mines of Behemoth; The A`Rak

Sims, John:

Sirota, Mike: Master Of Boranga

Smith, Clark Ashton: Lost Worlds Volume 1; Lost Worlds Volume 2; Out Of Space And Time 1; Out Of Space And Time 2; The Abominations of Yondo; Genius Loci; Poseidonis; Zothique; Hyperborea; Xiccarph; Tales Of Science And Sorcery; Other Dimensions 1; Other Dimensions 2

Smith, David: Red Sonja 1; Red Sonya 2, Demon Knight; Red Sonja 3, When Hell Laughs; Black Vulmea, The Witch of the Indes

Smith, L. Neil: Lando Calrissian and the Midharp of Sharu; Lando Calrissian and the Starcave of Thonboka; Lando Calrissian and the Flamewind of Osean

Smith, E.E. ‘Doc’: Triplanetary

Spenser, Edmund:  The Faerie Queene

Springer, Nancy: The White Hart; The Silver Sun

St. Clair, Margaret: The Shadow People; Sign of the Labrys

Stapledon, Olaf:  Last And First Men; Starmaker

Stasheff, Christopher: The Warlock Wandering; The Warlock Rock; A Warlock's Blade; Warlock And Son; The Warlock Is Missing; Her Majesty's Wizard; King Kobold

Stewart, Mary: The Crystal Cave; The Hollow Hills; The Last Enchantment

Swann, Thomas: Green Phoenix; The Goat Without Horns; The Forest Of Forever; Day Of The Minotaur; Cry Silver Bells; Moondust; The Gods Abide

Tierney, Richard: Red Sonja 1; Red Sonya 2, Demon Knight; Red Sonja 3, When Hell Laughs; The Drums Of Chaos

Tolkien, J.R.R.: The Hobbit; The Lord Of The Rings

Twain, Mark:  A Connecticut Yankee in King Arthur's Court

Tubb, E.C.: The Winds Of Gath 1; Derai 2; Toyman 3; Kalin 4; Jester Of Scar 5; Lallia 6; Technos 7; Veruchia 8; Mayenne 9; Jondelle 10; Zenya 11; Eloise 12; Eye Of The Zodiac 13; Jack Of Swords 14; Spectrum Of A Forgotten Sun 15; Haven Of Darkness 16; Prison Of Night 17; Incident of Ath 18; The Quillian Sector 19; Web Of Sand 20;

Van Arnam, Dave: Star Barbarian

Van Vogt, A.E.: The Voyage Of The Space Beagle; Quest For The Future

Vance, Jack: The Languages Of The Pao; The Dragon Masters; The Best of Jack Vance; The Dying Earth; The Eyes of the Overworld; Cugel’s Saga; Rhialto The Marvelous; Trullion, Alastor 2262; Wyst, Alastor 1716; Marune, Alastor 933; The Faceless Man 1; The Brave Free Men 2; The Astura 3; Lyonesse 1; The Green Pearl 2; Madouc 3; The Face 4; The Blue World; Galactic Effectuator; Big Planet; City Of The Chasch 1; Servants of the Wankh 2; The Dirdir 3; The Pnume 4; The Last Castle; The Palace of Love; The Book of Dreams

Verne, Jules: The Mysterious Island; A Journey To The Centre Of The Earth;

Voltaire:  Candide

Walton, Evangeline:  The Island of the Mighty; The Children Of Llyr; The Song Of Rhiannon; Prince of Annwyn

Wagner, Karl E: Bloodstone, Death Angel’s Shadow, Dark Crusade

Weinbaum, Stanley; The Black Flame; A Martian Odyssey

Wellman, Manly Wade: The Old Gods Waken; The Hanging Stones; The Lost And The Lurking; After Dark; Silver John; Who Fears The Devil?

White, Theodore: The Once and Future King

Williams, Robert M.: Return of Jongor

Williamson, Jack: The Trial Of Terra; The Legion Of Space

Wolfe, Gene: The Shadow of the Torturer 1; The Citadel Of The Autarch 4

Zelazny, Roger: Nine Princes In Amber; The Guns of Avalon; Sign of the Unicorn; The Hand of Oberon; The Courts of Chaos; Jack Of Shadows; Dilvish, The Damned; The Changing Land; Isle of the Dead; Trumps of Doom; Blood Of Amber; Sign Of Chaos; Knight Of Shadows; Prince of Chaos, The Chronicles Of Amber 1

Tuesday, January 21, 2014

Magic Realm: The Valkyrie


The Valkyrie is one of several new characters I would like to see added to Magic Realm in a game expansion.  The Valkyrie would not be equipped with wings, of course, but her character addition would be accompanied by a new treasure site, including a flying horse and magic spear.  The artist of the above image is thebastardson. 

The Valkyrie is typically seen riding a flying horse, wielding a spear and armored with a helm, chainmail or a breastplate, and shield. 


Her starting equipment would be similar to that of the Amazon, but she would be a little slower, and hit a little heavier.  She would probably resemble the Black Knight in terms of chits, but might have some grey magic to power the flying ability of the horse.

Interestingly, the first illustration, above, is uncannily similar to another famous character...


Thursday, January 9, 2014

Want To Play Magic Realm At Gencon 2014?

A question for my fellow OSR gamers: Is there any interest in participating in a Magic Realm game at Gencon 2014, hosted by yours truly?


Me and the squire are planning to attend Gencon 2014, since it is also the 40th anniversary of D&D, and I thought it might be fun to organize an old-school game of Magic Realm during the convention. 

The "event submission" process for Gencon opens tomorrow, and if there are at least 7 other people interested in participating in a Magic Realm game, I will submit an event proposal to the Gencon organizers.

Wednesday, January 8, 2014

Hirst Arts: Dungeon Building Molds


My late Christmas present was waiting for me when I arrived home from work today.  25 more Hirst Arts molds, for building dungeon and tabletop-gaming scenery out of plaster blocks.

We already have 20 Hirst Arts molds, plus several custom molds we built to speed dungeon construction.  This gives us a total of 45 Hirst Arts molds.  Now we will need to wait until spring to get some use out of these, as it is too cold outside for the plaster to properly set, and I'm not mixing plaster inside where it will make a mess of the flooring.

Thursday, January 2, 2014

Avalon Hill's Magic Realm: Imperial Regalia


 
I hope my twelve year old self can be forgiven for not knowing that these jaunty little numbers are known as tabards, instead conflating tabards with scabbards.  It took some time to realize that tabards are distinct from scabbards in a very obvious way: while both are worn items, scabbards are sheaths meant to hold bladed weapons, while tabards are outerwear intended to assist in identifying friend from foe on a battlefield. 
 
Awareness of the difference between the two improved my understanding the significance of the Imperial Tabard treasure in Avalon Hill's Magic Realm.
 



There are three treasures in Magic Realm that, in combination, represent the Imperial Regalia.  The first is the Imperial Tabard.  While worth only 17 Gold if sold, the Guard award you with 20 Fame if you return it to them, as it represents the office of the long-departed King, whom the Guard loyally served.  This treasure is perhaps the only one in the Magic Realm game with no spell or in-game effect attached.
 
 
The second Imperial treasure is the King's Golden Crown.  A heavy treasure, worth 50 Gold, it too attracts 20 Fame if sold to the Guard.   It can be used as medium armor against smash attacks, but I can't see many players risking a treasure this valuable in such reckless fashion.
 
 
 
The final Imperial treasure is the Royal Sceptre.  While this is worth only 8 Gold, it can be sold to the Guard for an additional 20 Fame.  The Royal Sceptre's in-game effect is to permit an extra HIRE phase each game-day.  That is a powerful advantage to the many Magic Realm characters whose winning strategies rely on hiring and controlling henchmen in order to fulfil their victory conditions.  It is often better for those characters to hold on to the Royal Sceptre, despite the tempting Fame reward that comes with its sale to the Guard.

Saturday, December 14, 2013