The Skeleton King and retinue are not as dangerous as some of the other opponents in the Magic Realm. However the Skeleton King casts curses on his opponents, and two of the skeletons still have relatively sharp weapons. The fastest characters, with move times of 2, can run from these opponents, but until the attackless speed 3 skeleton changes tactics, he prevents any characters with a move time of 3 or greater from fleeing.
2 comments:
Last year I tried doing a table-top RPG variant on Magic Realm (set in Vance's Forest of Tantravalles). It worked reasonably well for a first cut; but, the armor rules definitely needed some tweaking. Fatigue worked particularly well.
I've not had a chance to revisit and refine...
My spouse read the first book in the series, but I've never read it, or the other two. A good series, I take it?
Did you post information about your variant anywhere?
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