Monday, December 8, 2014
Are Magic Realm Goblins Left-Handed?
I have quite a few unfinished projects. Among those is my Magic Realm reprint project. On the weekend, I finally decided to tackle the production of the monster counters for the "Karim" Magic Realm reprint, and discovered that most of the Axe Goblins are left-handed! Each of the six axe-wielding Goblins have unique poses, which is not true for many of the other large groups of monsters.
Each of the Tremendous Dragons also have unique poses, and heads, even though the bottom two are otherwise identical in combat. It's cool that Karim bothered to give the two non-flying Tremendous Dragons unique poses, he could just as easily have made them both the same.
Each of the six Giant Bats are identical. I would have liked it if the designer had given each Giant Bat a monster number, but I can add those to the counters myself.
Here are the two Tremendous Demons. They both look pretty formidable!
The above are a pair of Heavy Serpents, and three Heavy Dragons. The original Magic Realm counters used a different color coding, whereas the Karim redesign uses the same colors for the monsters in each appearance chart row. I think I prefer the original color coding, but the art design of these Karim monsters are generally better.
The new Magic Realm Giants and Trolls are less interesting artistically than the old ones, but they certainly fit with the rest of the redesign art.
And finally, here are the six wolves that appear in the Magic Realm redesign. They seem more vicious than their cousins from the original Magic Realm game.
The above was a sampling of the monsters in Magic Realm. There are more monster counters that I produced, but did not take photos of.