Wednesday, September 10, 2014

Gamealot 2014

Here's a photo of one of the gaming tables I was sitting at during Gamealot 2014,  the local charitable gaming convention run by my FLGS, Mission Fun and Games, over the September 5, 2014 weekend. 

I was running a demonstration game for something called Castle Dice, one of several games that was funded through Kickstarter. 

It's a light Eurogame with some dice-rolling and dice-drafting elements, where the object is to build the best castle from the resources drafted from the resource dice (the colored dice on the right-hand side of the photo).

The convention was a blast, but like my trip to Gencon, I failed, once again, to fully capture a gaming event I attended in photo form.  Several other attendees did take photos, so here is a sampling of their photos of the weekend's activities.

 
 
 
 

Tuesday, September 9, 2014

Dwimmermount Has Landed!

 
I couldn't be more pleased with what arrived on my doorstep this afternoon.  Dwimmermount, by James Maliszewski, Alexander Macris and Tavis Allison.  I will post more once I have a chance to dig deeper into its 400 pages.
 
Also accompanying Dwimmermount: the Map Book and Illustration Book.
 
 
Kudos to Chevski, Macris, Allison and everyone else who was involved in making this project a reality!

Friday, September 5, 2014

Gencon 2014 Post-Mortem

 
Gencon 2014 was an amazing experience and one that ended too quickly. 
 
The squire and I made it a bit of a father / son trip, with him spending most of his time admiring the cosplayers with his American girlfriend, and me checking out all of the new board and roleplaying games.  I have about 250 photos on my phone, but the battery died and I was left without a camera for the last couple of hours, during which I had intended to take more pictures. 
 
I will try to post some of the photos I did capture in the next couple of days.
 
There were tons of new games that were released at Gencon.  Considering that I had to fly back to Canada at the end of the convention, I only purchased 1/4 of the games I was interested in, including the new Dungeons and Dragons, Cash and Guns, and Thunderstone.  The rest of my purchases will have to wait until the games are released to the retailers. 
 
 
One game that I desperately wanted to purchase, but was just too massive, was the new Skull and Shackles Adventure Card Game from Paizo.  That Pathfinder game is a handful, and my luggage was already bulging from the new Thunderstone sets and several other game releases.
 
I'm tempted to bring the entire family if we attend Gencon again.  The costume vendors, cosplayers, and general enthusiasm of the gaming attendees made our trip a real pleasure.  If we do attend again, we will not get too hung up with having a hotel room downtown.
 
More regarding Gencon once I have a chance to download the remaining photos from my phone.

Thursday, September 4, 2014

For Sale Wizkids Tyranny Dungeons and Dragons Mindflayer

Still sorting through my figures from the case of new Wizkids Tyranny of Dragons Dungeons and Dragons miniatures that I purchased over the weekend. 

I have several extra figures that I can part with, including this rare Mind Flayer miniature. 

I can ship this to whereever, but i'm in St. Albert, a suburb of Edmonton, so locals can save on shipping if you are looking for a Mindflayer to augment your miniature set. 

The Mindflayers are selling for around $12 from online retailers.  Leave a comment below or email me a link if you find a lower online price.  I might consider letting the Mind Flayer go for less.

EDIT - SEPT 5:  THIS FIGURE HAS BEEN SOLD.

Wednesday, September 3, 2014

For Sale Wizkids Miniatures Tyranny Dragons Invisible Drizzt Do'Urden

I picked up a case of the new Wizkids Tyranny of Dragons Dungeons and Dragons miniatures over the weekend. 

There are several figures that I don't need, including an extra rare invisible Drizzt Do'Urden miniature.  I have several other extra miniatures from that case as well. 

I'm in St. Albert, a suburb of Edmonton, so some shipping costs can be saved if you are in Edmonton and surrounding area and are looking for an invisible Drizzt, or one of several other miniatures from this set of minis.

Invisible Drizzt is selling for around $30 from the online retailers, but if you can find a lower online price, send me a link, and I might consider letting it go for less.

Tuesday, September 2, 2014

Wizkids Miniatures Tyranny of Dragons Red Dragon For Sale

I picked up a case of the new Wizkids Tyranny of Dragons Dungeons and Dragons miniatures over the weekend. 

There are several figures that I don't need, including an extra rare Red Dragon miniature.  I have several other extra miniatures from that case as well. 

I'm in St. Albert, a suburb of Edmonton, so some shipping costs can be saved if you are in Edmonton and surrounding area and are looking for a Red Dragon, or one of several other miniatures from this set of minis. 

The Red Dragons are selling for around $30 from the online retailers, but if you can find a lower online price, send me a link, and I might consider letting it go for less.

Wednesday, June 18, 2014

Magic Realm Day Planning

One of the more unpopular elements of Avalon Hill's Magic Realm is the requirement to pre-record your daily actions.  At a beginning of each game day, players write down their actions, which are then revealed simultaneously. Player order is determined randomly, by drawing character markers from a cup, in sequence, and playing in the order of the drawn markers.

I've never understood why pre-recording daily actions is unpopular.  Other popular games, like Roborally and Pirates Cove, have similar rules.  Pre-planning adds a welcome measure of uncertainty to the game day.  Should I hide first, before moving into an area others might reach first and attract prowling monsters to?  Should I remain unhidden, and chance being blocked by another player?  Will I take my turn last, with all the treasures looted, before I arrive at a treasure site?  Will I successfully hide with a single attempt, or should I record a second hide action?

Although I like the daily pre-planning aspect of Magic Realm, an alternative game turn order for unwritten turns could be applied.  Players could be seated around the table in clockwise order from fastest to slowest characters, with turns taken in that order.  Faster characters could pass their turns, until the slowest character is reached, at which point the order of play reverses, with the slower players required to act before faster.  That way, faster characters could pass their turns, waiting for the slower characters to reveal treasure sites and prowling monsters, with the faster characters then looting or avoiding.

But which Magic Realm characters are fastest and which are slowest?  The slowest character, arguably, is the Dwarf, being limited to two actions per day, rather than the four (two regular and two sunlight) of most others.  And the fastest?  I would suggest the fastest character is the Elf.  You can debate the speed of the Magic Realm characters, but here is the order I would set.

1.  Elf
2.  Woodsgirl
3.  Druid
4.  Acrobat
5.  Swordsman (he can, of course, pre-empt anyone if he wishes)
6.  Amazon
7.  Witch
8.  Gypsy
9.  Magician
10. Hunstman
11. Witch King
12. Valkyrie
13. Captain
14. Enchantress
15. Sorceror
16. Wizard
17. Maiden
18. Pilgrim
19. Black Knight
20. Siren
21. Berserker
22. White Knight
23. Dwarf

All of my "Magic Realm" expansion characters are highlighted in red.  I'm still working on developing my final expansion character.

Monday, June 16, 2014

Valley Colour Pallet


Here are a couple of photos of valleys, from which a colour pallet might be developed.  There are a lot of yellows, greens, oranges and blues in these photos, with the blue colours mainly appearing in the hills.


I'm not precisely sure how to capture the grandeur of these vistas in a 4" hexagonal tile, but I do think that any reprint of Magic Realm must meet or exceed the current standard for boardgame art, which has been set pretty high by modern boardgame publishers.

Sunday, June 15, 2014

Reimagining Valleys

Excuse my horrible scribbles.  Here is a very rough reimagining of the look of the Magic Realm valley tiles.  A reimagined Magic Realm reprint needs valleys that have a decided yellow theme, to differentiate valleys from other tiles, especially woods, hills, swamps and forests.

Tuesday, June 10, 2014

New Magic Realm Character Counters

Here are four new character counters for Magic Realm: for the Gypsy, the Maiden, the Valkyrie and the Huntsman.  I'd like to see at least 8 new characters added to the currently available 16, including several more female characters, since the original Magic Realm characters provided few female character choices.

I have not had a chance to post the particulars for the Huntsman character, but I hope to do that in the next couple of days.