Wednesday, February 26, 2014

Witch: Day 9

Day 1  Day 2  Day 3  Day 4  Day 5  Day 6  Day  7
Day 8  Day 9  Day10 Day11 Day12 Day13 Day14
Day15 Day16 Day17 Day18 Day19 Day20 Day21

The Witch ended Day 8 hidden in the Crag.  As the Hoard, with its Tremendous Flying Dragon, is not located here, the Witch will travel next toward the Mountain, via the Deep Wood, on Day 9.  The trip to the Mountain will take her several Days, as the Witch must be careful in the Deep Wood, what with the Heavy Serpents blocking her path.  The Witch will do at least one Hide, and possibly two, each day she is in the Deep Wood.
The Witch's familiar will continue her assignment of investigating the Woods and potential treasure locations on the West side of the Magic Realm.  On Day 9, the black cat will enter the Caves and Peer once (like the Magic Realm characters, the Witch's familiar can only use the two basic phases if she spends any time during the day in an underground clearing).

Witch:  Move-Deep Wood 1, Move-Deep Wood 6, Move-Deep Wood 4, Hide
Familiar: Move-Caves 1, Peer
On Day 9, the monster die roll is 3: Goblins and the Octopus, again.  Since the Octopus is at the Cliff, and Goblins only prowl in the Cave tiles, the Witch should be safe from monsters today.

The Witch's familiar moves to Caves 1 and fails her Peer attempt.

The Witch moves to Deep Wood 4 and fails to hide.  Fortunately, no monsters are prowling in the Deep Wood, so nothing moves to the Witch's clearing at the end of her turn.

Meanwhile at the Inn:  The Sorceror and Black Knight continue to loot the treasures of the deceased Rogues, Patrol and Company, recovering another treasure card and a breastplate.  There are three treasures left at the Inn.

Day 1  Day 2  Day 3  Day 4  Day 5  Day 6  Day  7
Day 8  Day 9  Day10 Day11 Day12 Day13 Day14
Day15 Day16 Day17 Day18 Day19 Day20 Day21

2 comments:

  1. I love your Magic Realm posts. They put my MR posts to shame. :-) It's always good to see someone else who's into this awesome game.

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