Monday, February 13, 2012

Magical Boots

There are five boots treasures scattered throughout Avalon Hill's Magic Realm, to be found in the monsters' treasure hoards and natives' possessions.

Like the gloves treasures (providing their owners with fatigue-free attacks and other benefits), magical boots treasures provide their users with fatigue-free movement.

That is of particular value during combat, as combat is where fatigue is usually suffered.


The first set of boots is the Elven Slippers. When equipped, they provide the wearer with the equivalent of a light move chit with a speed of 2 (remembering that a move speed of 1 is fastest).

Many of the light characters, like the Elf, Woodsgirl or the Swordsman, already have an L2 move chit. However, that move chit may be played only with some effort. That additional effort is denoted by the existence of "effort stars" on that character's move chit.

For example, those three characters may have an L2* or L2** move chit. The single star means the move is somewhat fatiguing, while the double star means the move is very fatiguing. The possession and donning of the Elven Slippers, then, allows those characters to avoid fatigue when performing that speedy move.

Others, like the Druid, Magician and Witch, have no L2 move chit at all. The Elven Slippers are of enormous benefit to them.

The Elven Slippers are only good for light characters, carrying only light equipment. The Elven Slippers cannot be employed if the character is a medium character, or if the light character is carrying medium or heavier equipment or treasure.


When worn, the Shoes of Stealth provide the wearer with a light move with a speed of 3. Though not as fast as the Elven Slippers, the Shoes of Stealth provide the wearer with another benefit: allowing the player to roll one die, instead of 2, when attempting to hide.

In Magic Realm, every dice-roll is made with two six-sided dice, with the higher of the two numbers used to determine success. Since lower numbers are better, only rolling one die on in-game attempts improves your chances. In this case, since a 1 through 5 means you successfully hide, and a 6 means you fail, the Shoes of Stealth improve your chances of hiding, on a single attempt, from 70% to 84%.

Again, only light characters, carrying light equipment, can wear the Shoes of Stealth. However, they are the ones who most need an improved chance of hiding, since they generally rely on hiding and fleeing from, rather than battling, the monsters of the Magic Realm.


The Quick Boots are useful for light and medium characters alike.

With a medium move and a speed of 3, light characters will appreciate the additional carrying capacity this set of boots affords, while the medium characters will find the speed of 3, with no fatigue, of great benefit.

Most medium characters, like the Amazon, Captain, Pilgrim and Wizard, can all benefit from wearing the Quick Boots. Both the Amazon and Captain have M3 move chits, but the Amazon has one effort star on her chit, while the Captain has two, so they normally suffer some fatigue when performing that action. And neither the Pilgrim nor the Wizard have the ability to make a medium move with a speed of 3, so these boots are a real boon to them.

Even the Black Knight, if he trades his heavy armor for a medium breastplate and helmet, can take advantage of these boots.

The Quick Boots are also the only set of boots that provide fame if possessed. These boots of of no use to the heavy characters, other than the fame and notoriety they provide, or the gold that can be collected from their sale.


The Power Boots provide a heavy move with a speed of 4. They are of benefit to all characters (the light and medium characters for the additional carrying capacity, the heavy characters for the relatively fast move time that avoids fatigue).

The medium and heavy characters will appreciate wearing these boots, since a H4 move chit is normally accompanied by two effort stars.

The Dwarf, in particular, benefits from wearing the Power Boots, as he has no H4 move chit, and must usually rely on his duck move, which is sufficient for battling the monsters and natives, but is a fatal weakness when facing off against other characters.


Our last set of boots is the Seven League Boots. In addition to providing a tremendous move with a speed of 5, the Seven League Boots also allow the character to record an extra move every game day.

Those extra moves add up. Normally, each character has 4 actions per day. An additional move per day provides up to a 25% increase in the number of actions the character can perform.

The Seven League Boots can be worn by any character, and like any magic item that provides extra actions, should be equipped immediately.

While the speed of 5 may be slow, for a light and medium character, that is a reasonably fast move speed for a heavy character, and, again, avoids those heavy characters having to suffer fatigue.

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