Thomas Denmark, over at Dungeoneer, has posted another update on his Dungeoneer RPG game (currently in development).
This time, his post is about how a character's culture impacts their abilities.
This is an interesting game mechanic to add depth and variety to the characters. And I like the fact that the character's culture can be assigned randomly (perhaps this means their will be a set of culture cards?)
Abilities or skills assigned to a culture is something we have been doing in our game for a long time. I think it adds more flavor to being a race, especially human. It adds to the feel of your character having a cultural background you can feed off of whether its rejected or embraced.
ReplyDeleteInteresting, I had always approached it from stats perspective, for example, in order to be a barbarian, you had to have a higher con score (to reflect that you must be hardy to survive in the wild)
ReplyDeleteI don't use a skills system, so I would have to estimate any game effects from a particular culture
I find it bloody confusing when people write RPGs with the same name as a previous RPG, but that are not actually related to said older RPG.
ReplyDeleteI take it you're talking about the "other" Dungeoneer RPG game, the Steve Jackson Fighting Fantasy game.
ReplyDeleteYeah - Dungeoneer - the expansion on Advanced Fighting Fantasy. And to sow more confusion, it was also the name of the Judges' Guild magazine for a while in the very old days of gaming.
ReplyDeleteTruth. Never played the other Dungeoneer, nor did I read the JG magazine (I was a TSR snob, in the day, much to my detriment)
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