tag:blogger.com,1999:blog-4891509519427970698.post6719684441670093264..comments2024-01-06T04:13:41.492-07:00Comments on A Paladin In Citadel: Dungeon Design Elements: The PortcullisAaron E. Steelehttp://www.blogger.com/profile/07789462075611254929noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-4891509519427970698.post-70712169714126177922011-05-25T09:40:13.571-06:002011-05-25T09:40:13.571-06:00Speaking of breaking through walls, did you see bl...Speaking of breaking through walls, did you see <a href="http://bldgblog.blogspot.com/2011/05/underground.html" rel="nofollow">bldgblog's awesome post</a> on the perforatable city?richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-60395083148384156132011-05-25T07:49:47.049-06:002011-05-25T07:49:47.049-06:00I used bricked-up openings extensively in one of t...I used bricked-up openings extensively in one of the levels of Castle of the Mad Archmage (it was a level full of tombs and crypts, most of which were bricked up).<br /><br />We ended up using a circle to represent the opening. The DM would then fill in the circle with pencil to indicate that the party had knocked through the brickwork.Greyhawk Grognardhttps://www.blogger.com/profile/13929743865700766901noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-28766795826242234062011-05-10T19:59:39.506-06:002011-05-10T19:59:39.506-06:00Awesome!Awesome!Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-25173914464797272152011-05-10T19:47:42.090-06:002011-05-10T19:47:42.090-06:00For a bricked-up wall, I'd propose a "B&q...For a bricked-up wall, I'd propose a "B" where you'd see an "S" for a secret door. I'm literally making a megadungeon right now and I'm using it :) Great idea.Greg Ghttps://www.blogger.com/profile/08934958487613782595noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-71121079998836666912011-05-10T19:40:42.228-06:002011-05-10T19:40:42.228-06:00Roger the GS said...
Another thought from your il...<b>Roger the GS said... </b><br /><i>Another thought from your illustration: I'd like to see anyone (even Hercules) try to bend a gate with riveted cross-reinforcements.</i><br /><br />Break out the hacksaws!Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-41503824400374973092011-05-10T19:39:34.887-06:002011-05-10T19:39:34.887-06:00Dangerous Brian said...
Wall up areas however? Da...<b>Dangerous Brian said... </b><br /><i>Wall up areas however? Damn, I really need to make use of those a LOT more</i><br /><br />Me too. You very rarely see a party breaking through a wall.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-44936583775149393542011-05-10T19:38:25.919-06:002011-05-10T19:38:25.919-06:00kiltedyaksman said...
Spot-on about bricked-up wa...<b>kiltedyaksman said... </b><br /><i>Spot-on about bricked-up walls.<br />*runs to blue graph paper*</i><br /><br />The question is, how to represent them on the map?Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-35458511377320321022011-05-10T16:14:57.897-06:002011-05-10T16:14:57.897-06:00Spot-on about bricked-up walls.
*runs to blue gra...Spot-on about bricked-up walls.<br /><br />*runs to blue graph paper*Greg Ghttps://www.blogger.com/profile/08934958487613782595noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-50050153742000573402011-05-10T01:18:47.530-06:002011-05-10T01:18:47.530-06:00The whole portcullis versus door thing in AD&D...The whole portcullis versus door thing in AD&D points out the silliness of rolling each time for success; when the guy with 18/10 strength fails, he calls in his 13 strength buddy who gets lucky? <br /><br />In my game, I roll randomly for how many man-strengths a feat will take for anyone; STR bonuses give an individual multiple man-strengths. It varies how many people can realistically work at the same time; for bend bars, it would be one, I'd think, while multiple people can try to crash or ram a door.<br /><br />Another thought from your illustration: I'd like to see anyone (even Hercules) try to bend a gate with riveted cross-reinforcements.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-2394915272518498372011-05-10T00:19:09.635-06:002011-05-10T00:19:09.635-06:00Brian:
Agreed. That is definitely one feature (e...Brian:<br /><br />Agreed. That is definitely one feature (especially when well-presented) that has not seen nearly enough play in my dungeons. But for no longer!Taketoshihttps://www.blogger.com/profile/17876641059472816784noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-38495465765643196712011-05-09T23:20:03.056-06:002011-05-09T23:20:03.056-06:00The portcullis (and it's forcefield sci-fi ana...The portcullis (and it's forcefield sci-fi analogue) has always been a favoured dungeon feature of mine -ever since my old Advanced Heroquest games on rainy summer afternoons in high school.<br /><br />Wall up areas however? Damn, I really need to make use of those a LOT moreDangerous Brianhttps://www.blogger.com/profile/11494853825931603065noreply@blogger.com