tag:blogger.com,1999:blog-4891509519427970698.post4138168218396351576..comments2024-01-06T04:13:41.492-07:00Comments on A Paladin In Citadel: Review: Spellcraft and SwordplayAaron E. Steelehttp://www.blogger.com/profile/07789462075611254929noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4891509519427970698.post-9320496916550535622010-03-12T14:53:15.717-07:002010-03-12T14:53:15.717-07:00I just remember JV and I having a discussion on wh...I just remember JV and I having a discussion on when he would use the different tables and it was a reasonable explanation. I'll have to see if I can dig that up and give you a link...Michael S/Chgowizhttps://www.blogger.com/profile/02052820400496340137noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-25218438585742868922010-03-10T20:48:27.707-07:002010-03-10T20:48:27.707-07:00Michael, here is what Jason Vey had to say, over a...Michael, here is what Jason Vey had to say, over at the OD&D boards, about the S&S combat system:<br /><br /><i>"S&S is inspired specifically by the Man-to-Man system and did arise out of early attempts to reconcile Chainmail with OD&D. In essence, I looked at what Troll Lord did with C&C, then looked at Chainmail's Man to Man, and turned those two concepts into a core system. "</i><br /><br />JV also published something called Forbidden Lore, which reportedly tries to reconcile all three combat tables. I will check Fobidden Lore out, to see how JV managed.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-44770033582961828352010-03-10T20:07:09.664-07:002010-03-10T20:07:09.664-07:00Michael, i'm glad you enjoyed the review. I w...Michael, i'm glad you enjoyed the review. I was reviewing the free version of S&S, and it doesn't (unless I missed it!) include rules for mass combat. One of the deficiencies of every D&D rule-set has been the lack of a scalable combat system.<br /><br />I havn;t been to the OD&D boards in some time. I'll have to visit it myself, to refresh my memory on what MV was saying about his design approach.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-78730468664231214372010-03-10T07:05:55.675-07:002010-03-10T07:05:55.675-07:00Thank you very much for the good review.
I was su...Thank you very much for the good review.<br /><br />I was surprised to read that only m-to-m was used, as I thought Jason had advocated using mass combat in one situation and man to man in others. I'm going to have to dig back into the OD&D Boards and find that source material. <br /><br />@Atom Kid - not really. From what I remember of the Mass Combat in D&DC, it has a different feel/approach than Chainmail. Chainmail was, at its core, a Medieval combat resolution system, geared more towards men fighting men than what I recall in D&DC.Michael S/Chgowizhttps://www.blogger.com/profile/02052820400496340137noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-54138313751314238802010-03-09T23:49:54.748-07:002010-03-09T23:49:54.748-07:00I've been interested in getting this, especial...I've been interested in getting this, especially since I began playing as a wargamer rathere than an rpg player. <br /><br />I've never read Chainmail so I don't have any idea how the system worked. Was it anything like the mass combat presented in the D&D Cyclopedia?Chad Thorsonhttps://www.blogger.com/profile/15084711824869449643noreply@blogger.com