tag:blogger.com,1999:blog-4891509519427970698.post310114812324168551..comments2024-01-06T04:13:41.492-07:00Comments on A Paladin In Citadel: Wizards' Duels And Countering SpellsAaron E. Steelehttp://www.blogger.com/profile/07789462075611254929noreply@blogger.comBlogger22125tag:blogger.com,1999:blog-4891509519427970698.post-18179573817726797602011-04-25T15:49:57.650-06:002011-04-25T15:49:57.650-06:00Fair enough, although I like the idea that you can...Fair enough, although I like the idea that you can only counter a spell if you know what it is, and that might mean hhaving it in your repertoire.<br /><br />Thanks for the feedback, much appreciated!Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-80555240708632932222011-04-25T08:21:16.082-06:002011-04-25T08:21:16.082-06:00Interesting topic! I like your take, but rather th...Interesting topic! I like your take, but rather than requiring the defending mage to have memorized the exact or similar spell, I think sacrificing a spell of similar level (and then making the roll) should be sufficient. If the mage has already acted in the round, I wouldnt allow him to counter the spell personally. Great image btw, that is exactly the first thing that comes to my mind when thinking about wizard duels as well :)Havard:https://www.blogger.com/profile/03672640381532559035noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-85788886889211205262011-04-22T11:42:24.179-06:002011-04-22T11:42:24.179-06:00Carter Soles said...
Brillianst, simple system. C...<b>Carter Soles said... </b><br /><i>Brillianst, simple system. Consider this horked!</i><br /><br />Glad you liked!Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-29267294273716458502011-04-22T11:41:22.025-06:002011-04-22T11:41:22.025-06:00ChicagoWiz said...
I've had a counterspelling...<b>ChicagoWiz said... </b><br /><i>I've had a counterspelling mechanic in my AD&D campaign since the get-go in 2009:</i><br /><br />very cool, and very similar to the one I proposed, although I still think a weaker wizard should have an 8+ chance of countering a spell, while a more powerful wizard is almost certain too counter the weaker wizards spells. It emulates the "weaker MU ultimately prevails over the evil wizard" trope, by allowing the weaker wizard to stay in the battle longer.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-10842247874152450802011-04-22T11:30:26.937-06:002011-04-22T11:30:26.937-06:00Lazarus Lupin said...
A nice suggestion. I like y...<b>Lazarus Lupin said... </b><br /><i>A nice suggestion. I like your system. It does make the Magic User a more defensive player.</i><br /><br />Yes, it gives the MU more options, which is always a good thing!Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-21406183887118678912011-04-22T11:25:37.120-06:002011-04-22T11:25:37.120-06:00Zzarchov said...
Wizards who know the same spell ...<b>Zzarchov said... </b><br /><i>Wizards who know the same spell as there opponent can fairly easily (nigh instantly) counter it. This is more of a "denied" counterspell system. <br /><br />The idea also being a reason wizards hoard there spells alone in a tower rather than massive free to browse libraries..if someone knows your spells you are powerless against them!</i><br /><br />Exactly, that's why I would allow someone with the same spell to counter it, like my summon monster spell being cancelled by an opposing MU's summon monster spell. If you know the spell you also know the way to interrupt it.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-42046415809171591362011-04-22T06:11:21.464-06:002011-04-22T06:11:21.464-06:00Brillianst, simple system. Consider this horked!Brillianst, simple system. Consider this horked!Carter Soleshttps://www.blogger.com/profile/01286436801953647693noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-28450503749402186952011-04-21T22:19:44.138-06:002011-04-21T22:19:44.138-06:00I've had a counterspelling mechanic in my AD&a...I've had a counterspelling mechanic in my AD&D campaign since the get-go in 2009:<br /><br />http://docs.google.com/Doc?docid=0AQiMsojGKI2KZGNtc2g4NHRfNTVmajhrMno0Zg&hl=en#Magic_Counterspells_7151829188<br /><br />http://oldguyrpg.blogspot.com/2008/12/from-chainmail-to-od-counterspells.html<br /><br />It's based off of the Chainmail Fantasy combat counterspelling. My players love/hate it. I've recently expanded it so that clerics can counter clerics (each side trying to raise their faith more than the other), druids can counter druids, illusionists can counter other illusionists (or mages casting illusion-similar spells that cross over).Michael S/Chgowizhttps://www.blogger.com/profile/02052820400496340137noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-90403410525674442252011-04-21T19:23:10.747-06:002011-04-21T19:23:10.747-06:00A nice suggestion. I like your system. It does m...A nice suggestion. I like your system. It does make the Magic User a more defensive player.<br /><br />Lazarus Lupin<br />http://strangespanner.blogspot.com/<br />art and reviewLazarus Lupinhttps://www.blogger.com/profile/13498179029332944165noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-4604524489650433182011-04-21T16:37:47.388-06:002011-04-21T16:37:47.388-06:00This always bugged me too. When I began writing &q...This always bugged me too. When I began writing "Piecemeal" counter-spells were a big aspect of wizards.<br /><br />Wizards who know the same spell as there opponent can fairly easily (nigh instantly) counter it. This is more of a "denied" counterspell system. <br /><br />The idea also being a reason wizards hoard there spells alone in a tower rather than massive free to browse libraries..if someone knows your spells you are powerless against them!Zzarchovhttps://www.blogger.com/profile/07714805545939725730noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-13488184609725132552011-04-21T15:22:25.934-06:002011-04-21T15:22:25.934-06:00The Saving Throw mechanic is a passive defence ......The Saving Throw mechanic is a passive defence ... the players don't need to do anything to invoke it, other than be hit by a spell that permits a saving throw.<br /><br />Spell-countering seems more interesting to me, because the defenders need to take action, and be creative in their counter-spell selection.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-82991421272590728062011-04-21T15:13:47.812-06:002011-04-21T15:13:47.812-06:00JB said...
@ Pal: I've long considered the sa...<b>JB said... </b><br /><i>@ Pal: I've long considered the saving throw versus magic to be a character's attempt at "counter-spelling." Magic-users are the best at it (thus having the best save) and a high wisdom gives one the quickness to figure out the proper "anti-hex."<br /><br />That being said, for purposes of dueling magicians I think you can make your rules even simpler:<br /><br />A magic-user targeted by a spell may ALWAYS make a saving throw, even for spells that have none. If the save is successful the spell is countered, dissipating harmlessly .<br /><br />Good post, man. Cheers!</i><br /><br />Thanks for the positive feedback. <br /><br />I was thinking of those instances where the spell effect has no saves, because it is not a direct attack on the other MU or her party. <br /><br />For example, one MU casts summon monster, but the other MU casts summon monster as a counter spell (banish monster) thus nullifying the first spell.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-20792199632136717592011-04-21T15:09:19.135-06:002011-04-21T15:09:19.135-06:00Jeff Rients said...
FYI I did a little article on...<b>Jeff Rients said... </b><br /><i>FYI I did a little article on wizard duels and counter spells for Fight On! Issue #1, I think. The duel between Mako and the that other guy in the second Conan flick was my primary inspiration.</i><br /><br />I was thinking of Sword In The Stone and some of the Harry Potter films. I must admit (rather guiltily) that I have not picked up any Fight On! magazines. My pathetic excuse is that I dislike pdfs and the shipping costs charged by Lulu to Canadian addresses border on the criminal.<br /><br />Lame, but that's my excuse and i'm sticking to it.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-31176647530487183352011-04-21T15:05:32.336-06:002011-04-21T15:05:32.336-06:00James said...
@ Roger - Yeah, that's why I us...<b>James said... </b><br /><i>@ Roger - Yeah, that's why I use casting times, for those rare occasions when Wiz vs. Wiz duels happen. Adds some tactics to the duel. There's also the old Volley spell from UA. :)</i><br /><br />In terms of chosing during which segment to cast a spell, or in selecting a spell with a faster casting time?Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-37726230111726437982011-04-21T14:59:50.729-06:002011-04-21T14:59:50.729-06:00@ Pal: I've long considered the saving throw v...@ Pal: I've long considered the saving throw versus magic to be a character's attempt at "counter-spelling." Magic-users are the best at it (thus having the best save) and a high wisdom gives one the quickness to figure out the proper "anti-hex."<br /><br />That being said, for purposes of dueling magicians I think you can make your rules even simpler:<br /><br />A magic-user targeted by a spell may ALWAYS make a saving throw, even for spells that have none. If the save is successful the spell is countered, dissipating harmlessly .<br /><br />No half damage or anything...throwing a fireball at a wizard might result in your spell being crushed by his counter-spell.<br /><br />Good post, man. Cheers!JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-2368949298694841762011-04-21T14:59:00.897-06:002011-04-21T14:59:00.897-06:00FYI I did a little article on wizard duels and cou...FYI I did a little article on wizard duels and counter spells for <i>Fight On!</i> Issue #1, I think. The duel between Mako and the that other guy in the second Conan flick was my primary inspiration.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-15928298334663271372011-04-21T14:57:57.853-06:002011-04-21T14:57:57.853-06:00@ Roger - Yeah, that's why I use casting times...@ Roger - Yeah, that's why I use casting times, for those rare occasions when Wiz vs. Wiz duels happen. Adds some tactics to the duel. There's also the old Volley spell from UA. :)Jameshttps://www.blogger.com/profile/08192212467523179768noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-32732860972932363542011-04-21T14:27:56.323-06:002011-04-21T14:27:56.323-06:00My suggestion above simplifies the process, so you...My suggestion above simplifies the process, so you can keep the action moving.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-78666675952493454092011-04-21T14:24:14.916-06:002011-04-21T14:24:14.916-06:00Wizards duels can be nasty.
Stay far away, unless ...Wizards duels can be nasty.<br />Stay far away, unless you are in the fray!<br /><br />Working out spell times and initiative, etc. is difficult. Thanks for your view of wizard duels. It will be helpful for me in the future, I am certain.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-4238236549628781902011-04-21T14:20:07.533-06:002011-04-21T14:20:07.533-06:00In AD&D, your "counterspell" is &quo...In AD&D, your "counterspell" is "initiative + Magic Missile" and your ultimate counterspell is "Silence 15'" ;)<br /><br />Captcha word: impalin!Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-55268112797497422252011-04-21T14:09:30.291-06:002011-04-21T14:09:30.291-06:00Austin said...
counterspelling can become a legit...<b>Austin said... </b><br /><i>counterspelling can become a legitimately solid build for some parties.</i><br /><br />I was thinking the same thing. Now, not only do you need to figure out what spells you want to cast, but what spells do you need to memorize in order to counter the spells of others.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-69625043562077110072011-04-21T14:02:38.317-06:002011-04-21T14:02:38.317-06:00In my 3.x games I've more-or-less houseruled t...In my 3.x games I've more-or-less houseruled that a caster can expend their AoO in order to attempt a counterspell as normal. The spell doesn't have to target them specifically, nor does it have to provoke an AoO, but the caster gives up the ability to make an AoO for that turn. Basically, any caster threatens anyone attempting to cast a spell within a certain range (60 feet is what I go with) but can only attempt to counterspell them. I've played with a few different variations on it, but this is the one I'm most satisfied with.<br /><br />They still have to identify the spell being cast and have a suitable means to counter it, but there's no additional cost. The upsides to this variation are that you don't have to mess with Initiative order or delaying turns in order to counterspell, plus counterspelling can become a legitimately solid build for some parties.<br /><br />Some might argue it's a little overpowered, but then again, as DM I can also make use of the modified counterspell rules.Svafahttps://www.blogger.com/profile/12237691554328991393noreply@blogger.com