tag:blogger.com,1999:blog-4891509519427970698.post1069939114856700066..comments2024-01-06T04:13:41.492-07:00Comments on A Paladin In Citadel: Armor And Shields RevisitedAaron E. Steelehttp://www.blogger.com/profile/07789462075611254929noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-4891509519427970698.post-14731124881545315612013-05-01T03:57:55.062-06:002013-05-01T03:57:55.062-06:00This comment has been removed by a blog administrator.Anonymoushttps://www.blogger.com/profile/08266827472465960905noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-55761772373044617182013-04-29T19:32:10.270-06:002013-04-29T19:32:10.270-06:00I like it.I like it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-89755735059848391422013-04-26T07:37:09.986-06:002013-04-26T07:37:09.986-06:00And, of course, the RQ parry solution gives shield...And, of course, the RQ parry solution gives shields HP, to be worn away until the thing is just a few shards of wood dangling from a leather strap.<br /><br />However, this is a bit different, as it creates two ways of avoiding being hit, with AC and parry essentially doing the same thing. RQ armour doesn't stop you being hit,it reduces damage, while RQ shields stop you being hit (plus, using armour is an unskilled, passive task, while shield use is a skill) - so I think that there is a greater justification for an extra roll in RQ.<br /><br />That said, I like 'shields may be splintered' as I treat it pretty much like a very specific Saving Throw.Andy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-19033377672470479962013-04-26T02:25:32.743-06:002013-04-26T02:25:32.743-06:00That's the Runequest parry solution - the draw...That's the Runequest parry solution - the drawback being it adds another die roll to combat.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-70357708096686831032013-04-25T22:18:03.996-06:002013-04-25T22:18:03.996-06:00Sorry, that rule is actually trollsmyths. Doh. Sorry, that rule is actually trollsmyths. Doh. Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-41383108926036888712013-04-25T22:08:51.686-06:002013-04-25T22:08:51.686-06:00Good idea, or you could use different dice for dif...Good idea, or you could use different dice for different shield sizes, d8 for buckler, d10 for round, d12 for knight and d20 for tower. This sounds a little like akrasias shields shall be splintered rule. Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-56465213774692932622013-04-25T19:12:46.014-06:002013-04-25T19:12:46.014-06:00That makes them really, really useful. You might ...That makes them really, really useful. You might want to incorporate some sort of shield destruction rule to compensate. Say if you're rolling a d10 for success, on '1' a metal shield is destroyed in deflecting the blow, wooden ones on a 1 or 2? <br /><br />Of course if they're consumable it calls into question the whole idea of magical ones. ScrivenerBhttps://www.blogger.com/profile/04861652415900436411noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-61192688448183768722013-04-25T17:39:20.267-06:002013-04-25T17:39:20.267-06:00Thanks, I see you've been quite busy of late!Thanks, I see you've been quite busy of late!Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-29046208198220786132013-04-25T17:29:56.221-06:002013-04-25T17:29:56.221-06:00good to see you posting again 8-0good to see you posting again 8-0Clovis Cithoghttps://www.blogger.com/profile/18208194219083373456noreply@blogger.com