tag:blogger.com,1999:blog-4891509519427970698.post6864565334216301379..comments2024-01-06T04:13:41.492-07:00Comments on A Paladin In Citadel: Weapon Damage: ImprobabilitiesAaron E. Steelehttp://www.blogger.com/profile/07789462075611254929noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4891509519427970698.post-56931072928845739412011-07-02T14:18:44.096-06:002011-07-02T14:18:44.096-06:00Thanks for posting this. I've been using this ...Thanks for posting this. I've been using this system in my game and it's been working quite well, but I didn't know the exact probabilities. Thanks!Christopherhttps://www.blogger.com/profile/16988517412357391012noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-43484174238171324222011-06-18T23:50:08.097-06:002011-06-18T23:50:08.097-06:00Thanks for the encouragement! Of course, I agree ...Thanks for the encouragement! Of course, I agree with you...<br /><br />:DAaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-11801406857787237852011-06-18T09:56:31.447-06:002011-06-18T09:56:31.447-06:00This is an inspired damage system.
Currently, I e...This is an inspired damage system.<br /><br />Currently, I employ the method of rolling 2d6 and pick the highest number for all two-handed weapons, but 1d6 for all others. I think the idea of rolling 2d6 and picking the lowest number for small weapons like daggers provides an elegant symmetry.<br /><br />Well done!Sean Robsonhttps://www.blogger.com/profile/16429301144221551751noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-83673001754147500132011-06-18T08:37:13.951-06:002011-06-18T08:37:13.951-06:00The 5 different outcomes work pretty well to sprea...The 5 different outcomes work pretty well to spread the results out. With 3d, mid is consistently better than min. It also occurs to me that you could use different dice? 3d4 vs 3d6 vs 3d8... Heck, I'd even try d4+d6+d8 AND keep Mid/Min/Max. Now that would be something...Jimhttps://www.blogger.com/profile/18158916950442942918noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-28172356998353839832011-06-17T23:12:05.383-06:002011-06-17T23:12:05.383-06:00Interesting! The mid might be a little constraini...Interesting! The mid might be a little constraining, but all three give some nice variation.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-36858839685191397472011-06-17T23:09:17.992-06:002011-06-17T23:09:17.992-06:00In FUDGE, I used to use a "Min/Mid/Max" ...In FUDGE, I used to use a "Min/Mid/Max" die roll to assign damage in combat. Here's the info: http://members.dsl-only.net/~bing/frp/fudge/fudge4.html#sec4.63<br /><br />Roll 3d6 and read the appropriate die. You could also read Min + Max or All 3. Gives a lot of variation.Jimhttps://www.blogger.com/profile/18158916950442942918noreply@blogger.com