tag:blogger.com,1999:blog-4891509519427970698.post5799757336487811855..comments2024-01-06T04:13:41.492-07:00Comments on A Paladin In Citadel: Versimilitude And Other Naughty WordsAaron E. Steelehttp://www.blogger.com/profile/07789462075611254929noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4891509519427970698.post-30114004941534886342009-09-19T12:45:28.750-06:002009-09-19T12:45:28.750-06:00Thanks for sharing that perspective! I hope I did...Thanks for sharing that perspective! I hope I didn't imply that complexity and truth are the same thing. Often, the reverse is true. But I understand why versimilitude and "infinite possibilities" (ie. mirroring reality) get conflated.<br /><br />My comments were initially prompted by cries of foul by some 4e critics, who feel that 4e is flawed since the "powers" system in 4e fails to demonstrate "versimilitude". I think their criticism is misplaced, since the enjoyment of that game (for those who play it) is unrelated to whether the 4e powers reflect truth or reality. I don't play 4e myself, but I think 4e is an interesting exercize in game design.<br /><br />Versimilitude is not critical to my enjoyment of a game. It is an important consideration for you game designers, but not to simple folk like me, who just want to play a fun game!<br /><br />Cheers!Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-76993080913303098792009-09-19T11:52:01.974-06:002009-09-19T11:52:01.974-06:00I disagree that there is any intrinsic Truth to th...I disagree that there is any intrinsic Truth to the rules of Chess.<br />There may be some transcendent occurring in the gaming it out, but not in the rules themselves. IMO.<br /><br />If the complexity of the gameplay from a core simple number of rules governing the role and operation of iconic figures, is the measure of truth, then I would argue that Chess has been utterly dwarfed by the original (old school) Role Playing Game.<br /><br />A methodology for truly infinite possibilities that most are crafted to model only a few distinct cases and considerations (Subterranea, Monsterdom, Bright Kindred, Overland Travel, Spells, Weapons and Gear, and the handful of of actual rules), in effect, limiting the infinite possibilities of each discrete individual figure.<br /><br />I'm sorry what were we talking about?<br /><br />Verisimilitude ain't no bad woid, ya hear? Wise-up.<br /><br />;)Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-89161392235036123892009-09-15T14:50:01.215-06:002009-09-15T14:50:01.215-06:00There should probably be a warning on my blog some...There should probably be a warning on my blog somewhere.<br /><br />"Consult with your physician before consuming this blog, if you are pregnant or suffering from a heart condition. Do not take on a full stomach."Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-24570605282225010952009-09-15T09:40:49.168-06:002009-09-15T09:40:49.168-06:00@Timeshadows
Let me give you one to start with. ...@Timeshadows<br /><br />Let me give you one to start with. Chess. It does not represent "reality" (cavalry do not really move up three squares, then over one) but it does represent "truth" (some military units are more powerful than others, the king's guard - the queen - is often the most powerful unit, when your C&C - then king - is lost, so is the war)<br /><br />I'm happy to also opine on how Chess rules are internally consistent, but i'm curious to know your thoughts regarding this example.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-61374326507187435412009-09-15T08:57:23.399-06:002009-09-15T08:57:23.399-06:00Verisimilitude or truthlikeness is a complex topic...Verisimilitude or truthlikeness is a complex topics to describe games especially LARP. I think at the end you right, if you enjoy playing a game, just do it. <br /><br />FYI- I just finishing reading the book "Play" from Stuart Brown, the author simply recommend to all of us to play because that help to shape our brain and open our imagination. I think that why we all love to play...<br /><br />ChristianCalimacilhttps://www.blogger.com/profile/14272580464144466483noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-68184709944476522212009-09-15T06:00:58.001-06:002009-09-15T06:00:58.001-06:00Oww, I read this post too early. It made my head ...Oww, I read this post too early. It made my head hurt. <br /><br />@ze bulette: ha, very true.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-29162632761951490882009-09-14T23:28:02.723-06:002009-09-14T23:28:02.723-06:00"Role-playing games are very complicated mode..."<i>Role-playing games are very complicated models of reality, and I do not believe there will ever be an RPG rule-set that meets every gamers version of reality.</i>"<br /><br />I would like to suggest that if there ever is, and if you then decide to play, you'll no longer know that you're playing. :-)ze bulettehttps://www.blogger.com/profile/15603716850479808633noreply@blogger.comtag:blogger.com,1999:blog-4891509519427970698.post-48291492643182692742009-09-14T22:42:28.696-06:002009-09-14T22:42:28.696-06:00"A game can exhibit versimilitude, and be com..."A game can exhibit versimilitude, and be completely abstract. That abstract game can be said to have versimilitude if its game mechanics are internally coherent, and is tells "truth" about a particular facet of reality." -- You<br /><br />Examples, please.Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.com