Saturday, March 22, 2014

Witch: Day 27

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Only two days left in the Witch's adventures in the Magic Realm.  She and her Familiar are in the Cliff, looking for hidden paths and the Octopus Pool.  They will continue to do so today, on Day 27, while waiting for the arrival of the Bats and Giant Octopus, who the Witch intends to kill while transformed into the Tremendous Flying Dragon.

Witch: Search, Search, Search, Search
Familiar: Peer, Peer, Peer, Peer
The monster die roll on Day 27 is a one:  Dragons.  The Witch has already eliminated the Heavy Flying Dragons that can appear in the Cliff, so there will be no combat here today.

The Witch's Familiar Peers four times, and fails to find the hidden path in the Cliff.
The Witch searches for the Pool, and finds it on her first of four search attempts.

This is a good opportunity to demonstrate one of the benefits of absorbing monsters.  In Magic Realm, characters must fatigue a chit with one effort asterisk each time they draw a treasure from the Pool, or attempt to loot the Cairns.  However, hired natives and Monsters are exempt from those treasure recovery exhaustion rules.  Therefore, before the Witch attempts to recover treasure from the Pool, she will use one of her two black mana chits to activate her absorb essence spell, transform into the Tremendous Flying Dragon, and loot the Pool while in Dragon form.  Because she is in Dragon form, the Witch will thereby avoid having to fatigue any chits.
The Witch selects one of her black mana chits, and uses it to active her Dragon form.  She then loots the Pool three times, recovering the Shielded Lantern, Vial of Healing, and Lost Keys, without suffering any fatigue.
The Shielded Lantern is a useful treasure, allowing an additional phase in Caves, and the Lost Keys are handy if you come across the Chest, Crypt or Vault.  None of these treasures will be of much use to the Witch, as she cannot reach any Caves or the Vault before the end of the game.  The Giant Bats stay where they are, so there is no combat for the Witch at the end of Day 27.

Meanwhile, the Black Knight and Sorceror travel to the Inn, sell most of their treasure to the Rogues, and then defeat them using their fiery blast spells and mace attacks.

Day 1  Day 2  Day 3  Day 4  Day 5  Day 6  Day  7
Day 8  Day 9  Day10 Day11 Day12 Day13 Day14
Day15 Day16 Day17 Day18 Day19 Day20 Day21

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