Sunday, February 23, 2014

Witch: Day 6

Day 1  Day 2  Day 3  Day 4  Day 5  Day 6  Day  7
Day 8  Day 9  Day10 Day11 Day12 Day13 Day14
Day15 Day16 Day17 Day18 Day19 Day20 Day21

In her travels through the Magic Realm, the Witch flew to the Ruins, subsequently discovering the Lost Castle and the Lost City, both swarming with monsters and laden with treasure sites.  It is now Day 6, and the Witch seems just as far from achieving her original objective (of absorbing a Tremendous Troll or Flying Dragon) as she was on Day 1, although she knows, better, where NOT to find the Tremendous Flying Dragon.  She found the stomping grounds of the Tremendous Trolls, but the Lost City is teeming with Goblins and other dangerous foes, so the Witch elected to run away from the Cavern during Day 5's combat round, rather than risk death this far advanced in the game.  The Witch will take advantage of the fact that running out of a Cave mouth during combat will allow her four, rather than two, phases on the following day.

Waking on Day 6, The Witch is only one day from Day 7, the only Day in the Magic Realm where she will have unlimited access to Black mana.  She had hoped to find the Tremendous Flying Dragon by Day 7, but her chances seem increasingly remote.
The Witch's familiar spent its time on the far side of the Magic Realm, searching for the Campfires.  The first was found early, next door to the Inn at Maple Woods 4.  The Witch's cat then found evidence of a pair of Ogres in the Nut woods at the northwest corner of the Magic Realm.  The Black Cat will search again at the Linden Woods, having failed to find anything there yesterday.
On Day 6, the Witch will head south, toward the Deep Woods, Crag and Mountain to see if any of those tiles contain the Hoard of the Tremendous Flying Dragon.  The Witch will first stop and hide in the Oak Woods.  The Oak Woods contain either the Large Campfire, the Serpents or the Wolves, and the Witch hopes to be hidden if its Wolves, as she cannot run from them and they will tear her apart.

Witch:  Move-Ruins 2, Move-Oak Woods 2, Move-Oak Woods 4, Hide
Familiar: Peer, Peer, Peer, Peer
The Day 6 monster die roll is 1:  Dragons.  The Witch will not end her turn either in the Cavern nor the Ruins, so no Dragons will appear in any of those tiles. 
The Familiar Peers four times in the Linden Woods, uncovering the Large Campfire in Linden Woods clearing 5 in the process.
The Witch moves to the Oak Woods and again fails to hide.  Fortunately, since the monster roll was 1 (instead of 2) the medium Serpents summoned by the Dank W chit do not appear.  The Witch ends her turn on Day 6.

Meanwhile, at the Inn:  The Sorceror and Black Knight rest and loot the treasures left behind from yesterday's successful massacre of the Patrol.  At the end of the day, the Company arrives at the Inn.  The Sorceror Fiery Blasts her erstwhile friends, killing 5 of the 7 members of the Company, with the Black Knight finishing off his former Company allies, the Great Swordsman and Crossbowman, with nary a scratch.

Day 1  Day 2  Day 3  Day 4  Day 5  Day 6  Day  7
Day 8  Day 9  Day10 Day11 Day12 Day13 Day14
Day15 Day16 Day17 Day18 Day19 Day20 Day21

No comments: