The Dungeon Crawl Classics RPG renames three of the six traditional Dungeons and Dragons attributes, keeps two, and jettisons one, replacing it with a new attribute, Luck.
The jettisoned attribute? Charisma.
I understand that DCCRPG is its' own game, and I can't expect everything I like about Dungeons and Dragons to appear in that new game, but there's something about the absence of a Charisma that is unsettling me.
Wisdom is one of the renamed attributes, and has been called Personality. Perhaps Goodman's intention is to merge Wisdom and Charisma into that new Personality attribute. However, there are no rules in the DCCRPG beta for the effects of Personality on encounter checks or the retention of henchmen or hirelings.
The only effect that Personality has is that it modifies the spell-casting power of Clerics and improves Willpower checks.
Perhaps i'm one of the few old-schoolers who promotes the use of henchmen and hirelings. To me, the inclusion of henchmen, hirelings and followers is an integral part of emulating the tales of Conan, Fafhrd and the Gray Mouser, and other classic sword and sorcery tales.