Still working on my resource card project.
This particular sheet is comprised of coin cards, treasure chests and precious gems.
While I have placed values on the precious gems, the remaining cards are left blank, in order that the actual value of the coins can be written down as the cards are distributed to the players.
Staying with the traditional 1 gp = 1 xp model of OD&D, my thinking is that the players can either spend the coins on equipment and goods, or can turn the cards back in for the experience instead.
I should have my second equipment sheet done shortly, which will include several backpacks, 10' poles, torches, and other common adventuring gear.